Return to Labyrinth: The Video Game

The Count

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Aw, that's too bad Kell. At least we'll be here to make sure your stories get the bump/nag they deserve from time to time.
*Waiting for RTL Vol. 4 as well. :excited:
 

RedPiggy

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YOU’RE HIM, AREN’T YOU?

Cinema:
(Note: This is based on what’s in the manga, but I’m changing a few things, dropping some lines and adding others, as well as keeping the spirit of the end of the first scene but changing what happens.)

A figure with Jareth’s hairstyle can be seen climbing down a ladder into a large underground sewer, filled with televisions, computer games, and electronic toys. A tiny toy robot quotes other famous robots before Jareth picks it up.

Robot: Danger! Danger, Will Robinson! I am fluent in over six thousand forms of communication. I did not murder him! Hey, Laserlips … you’re momma was a snowblower. Get this boy a bib! Still, you will find me a valuable asset, Master … willing and able to terminate anything you point me towards.

(Note: Just in case you were wondering about the order of the quotes: B-9 from Lost in Space, C3PO from Star Wars, Sonny from I, Robot, Number 5 from Short Circuit, Robot Gunslinger from Westworld, and HK-47 from Knights of the Old Republic II.)

A small goblin is working on a broken television set in the middle of a large room, not looking up. He kind of looks similar to Hoggle, but not as warty or as big-headed, wearing goggles and a dark jumpsuit and bright orange safety vest.

Goblin (growling, arrogant): Awful to be torn from that which you love, ain’t it?

Jareth (frowning, glancing at all the electronics): Her eyes can be so cruel. *pauses* Yet, I, too, can be quite cruel.

Goblin (nodding toward a chair): Sit, sit! Make yerself at home.

Jareth (remains standing): Cob the Exile … I believe you have something that belongs to me. *in a threatening tone* You haven’t lost it, have you?

Cob (gulps): Lost it? No, Your Highness. Lemme just go fetch it for you.

Jareth (watches Cob dig in a pile of electronics): I’d hate to think you would betray me.

Cob (laughs nervously as he continues to dig, throwing out random items): Amazing creatures, these humans. Found ways to create power from fire, from water and wind – ‘lectricity they calls it. Power so common it’s practically free! *takes out a cellphone* Ah, here we are. Still has a charge. *plucks out the battery from the back* They can even store their power in these tiny little things called batt’ries. *chuckles* ‘Course, it’s not nearly as powerful as the magic you’re used to, Majesty … *grins darkly as he places the battery on top of a crystal shard the size of a small marble* … but when paired with a piece o’ yer heart … it can be very powerful indeed.

The battery and the crystal shard light up, with electrical arcs jumping between them ominously.

Jareth (barely smirks)

Cob (triumphantly holding the sparkling shard in his hand): While yer power waned in the Labyrinth, yer heart remained as potent as the day you carved it out. Of course … that was yer plan all along … save yer heart for a rainy day?

Jareth (smirks)

Cob (suddenly furious): What’s Cob the Gob get? He gets gnawed to the core and kicked to the curb! No contact with the rest of his kind – no doorway home – never so much as a postcard from Ol’ Buddy Jareth. *glances lovingly at the toy robot in Jareth’s hand* Had to make his own friends to keep from going mad.

Jareth (arrogantly): You deserved no less for your betrayal. Now hand it over.

Cob (grinning darkly in a close-up): Truth be told, Goblin King That Was … I don’t feel much like giving it up. *uses the shard to send an electrical bolt through the air toward Jareth, but it falls short*

Jareth (holds up the toy robot in his fingers with a serious expression): You are very fond of your toys, aren’t you?

Cob (horrified): Mandlebrot! Monster! Don’t hurt the little fella!

Jareth (tosses the robot in the air): Catch.

Cob (dives for it and drops the crystal shard)

Jareth (plucks the crystal shard off the floor, an electrical storm surrounding him briefly): Cob, Cob – whatever shall I do with you? I can’t let my subjects think I’ve gone soft…. You should be more like your friends, wouldn’t you agree?

Cob (fearfully cradling Mandlebrot)

The screen goes black as an electrical zap is heard. When the image returns, Cob has been turned into something akin to the Rock ‘Em, Sock ‘Em robot. Mandlebrot uppercuts the toy robot Cob, who flinches as his head is nearly taken off.

Jareth (walks away in a wide-shot of the area): Enjoy your toys, Cob. *turns into an owl and flies up and out of the area*

End cinema.

You will now find that for this level, you are actually in charge of Jareth. You can be an owl or Jareth. The owl form will let you fly above the Labyrinth so you can get your bearings or fly over ground traps or enemies. As Jareth, you can’t change the layout because you’re no longer the Goblin King, but you can zap enemies.

You start as the owl, flying overhead.

Jareth (in voice-over): Sarah … where are you? How far have you traveled?

The camera shifts to see goblins battling the Kulhaups (those water-lion things).

Jareth (voice-over): I must not let it slip that I have come back.

A prompt appears to press X to transform. You can transform in the air, but the higher up you do so, the harder you will fall to the ground, injuring you. You can be injured, but slightly. The more injured you get, the more enemies will be drawn to you.

A prompt reminds you that you are looking for Sarah and must remain undetected while trying to get her. Goblins are oblivious to Jareth in owl form, but Kulhaups will shoot you down in that form.

You cannot obtain weapons or items as Jareth in any form. You’re mega-powerful … why would you?

You can attack goblins before they sound an alarm nearby or Kulhaups from behind. If you are detected, a short cinema of Esker finding Moppet and killing her leaves you horrified and broken emotionally. Mizumi’s voice can be heard laughing as “Game Over” plays. While obviously it’s not great to lose, you earn the trophy YOU’RE NO MATCH FOR ME if you get this game over cinema.

If Sarah explored the Williams’ house for a long time, she will still be in the Stone Maze. If she breezed through it, she will be in the Hedge Maze.

Once you find her, no matter where she ends up, a cinema starts.

Cinema:

Jareth appears behind Sarah, scaring her.

Sarah (angrily): What did you do to me? Poison me?

Jareth (smirks): Sarah … why would I ever do such a thing? I could never let anything happen to you.

Sarah: Ha! Do you have the slightest idea what I’ve been through?

Jareth (nods): If I recall, untold dangers and innumerable hardships. *frowns* You aren’t going to start whining again, are you, Sarah?

Sarah (slaps him, shocking him): How dare you!

Jareth (rubs his cheek briefly): I concede this is not my doing, Sarah. A heartless enchantress has invaded this kingdom. The Goblin King, the only one who can help you … is in mortal danger.

Sarah (crosses her arms, dryly): There isn’t a single original thought in this play, is there?

Jareth (grits his teeth briefly, then smiles): This is a highly interactive play, Sarah. It requires much out of its audience. Only by participating can you see how it ends.

Sarah (smirks): And what happens if I just leave?

Jareth (shrugs): Nothing. *steps closer* But if you go back to your uneventful little life … where the high point of your day is giving some child a failing grade for copying text from the computer, you’ll forget … everything. *quietly* Sarah … this isn’t some homework assignment. There’s more to stories than writing papers about them. Why critique them when you can live them?

Sarah (rolls eyes): I once played Juliet in middle school. I nearly choked on the soda I drank during the play when my character sought death. There’s a downside to blurring the lines of reality. Dreams should never become real.

Jareth (sadly, walking away): If you awaken from a bad dream … your heart still races as though you really had been chased by monsters. *out of earshot, to himself* You wound me repeatedly, Sarah. How can I be enslaved to your heart?

End cinema.

Trophy: BUT I BELIEVE IN YOU.
 

The Count

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*Applauds. Still lovin' it.

The robot lines were funny.
Only thought of it now, but Jareth severing and hiding his heart away reminds me of the Heartless Giant, although it could be said that the former Goblin King still retained his caring emotions as evidently being affected by Sarah's influence.
Cob's line about making his own little friends to keep from going mad amuses me... It's like that line that leads to the comedic extras from MST3K, "he'll try to keep his sanity with the help of his robot friends."
The second cinema truly does show the brake between Jareth and Sarah... But there's that small twinge of hope present.

Thanks, hopefully more will be posted when you get the chance while counting down the days till Vol. 4.
 

RedPiggy

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Only thought of it now, but Jareth severing and hiding his heart away reminds me of the Heartless Giant
Well, to be honest, while it's not very obvious, it does make it seem like Jake has played Kingdom Hearts (both of them). Mizumi would be Kingdom Hearts' equivalent of a nobody. She's white-themed like nobodies and she's the result of what's left over after having her heart ripped out (figuratively or literally, whatever).

I added to the robot lines given by Jake ... because honestly I'm a big fan of HK-47 and anything that evil droid says is funny ... and because it's a pity the appearance of the robot is clearly an homage to HK-47, but there are no quotes from him in the manga.

You know ... I think this is the first time I've noticed the similarity. Cob IS supposed to be an homage to MST3K. He's been banished, he watches stuff on tv (instead of movies), he has a robot friend .... I can't believe I never saw it before.
 

The Count

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Yep... He's even got the workman's jumpsuit, and he's working on his own Invention Exchange projects... Even the Rock 'Em Sock 'Em Robots is a reference. I remember Joel appearing as himself on SNL a long time ago where he won a game of that against an audience member, only because Joel taped the head of his bot down beforehand.

Interesting note with Mizumi compared as a Nobody... Always good to gain more knowledge on KH.
 

RedPiggy

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Well, actually .... that's mine. I picked the jumpsuit and the robot result. In the manga, Jareth turns him into a worm. He also wears a miner's outfit in the manga. So, we can't argue Jake ripped THAT much stuff off, LOL.
 

The Count

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Ah, okay. Just know it's all going great and I wait for whatever's next. :smile:
 

RedPiggy

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QUEST FOR THE KING

You have returned to playing as Sarah (I know … awwww). Halfway through the Hedge Maze (Maze 2), you will find three groups of goblins (the three Goblin Corps) attacking the Kulhaups. Sir Didymus and Ambrosius lead the goblins in the attack, occasionally berating them for cowardice.

They don’t know you’re there. If you try to get around the battle, a Kulhaup will leap in front of you in a brief cinema.

Sarah (growls): It’s not fair!

The camera cuts to a couple of goblins on the outskirts of the battle. They look at each other. One sighs and sits on the ground, handing some money to the triumphant-looking goblin, which is the “did she say it” fat goblin from the movie.

Triumphant Goblin: Told you she’d say it.

Losing Goblin (bitterly): Oh, shut up.

End cinema.

Whether you decided to participate in the battle willingly or had to be forced into it, Sir Didymus and Ambrosius saunter up to you after the battle. Ambrosius is panting heavily, but Didymus still seems ready for battle. An in-game scene plays.

Sir Didymus (bows): Milady! Forgive me for not knowing thou wast in the Labyrinth, or I would have stayed at your side, fighting all manner of foes!

Sarah (looks at the mumbling and exhausted Goblin Corps): Are you the Goblin King?

Sir Didymus (laughs): Surely milady jests!

Sarah (glares at Didymus, determined): I have to find this Goblin King so I can get back home. *curtly* Now take me to him or get out of my way.

Sir Didymus (shocked): But … but … milady ….

Sarah (more determined): Get out of my way. My life may not be that great, but it’s mine and I’ll protect it because it’s all I have.

Sir Didymus (backing away, trembling, looking very submissive): But you have your friends, Lady Sarah.

Sarah (surprised): You … know my name?

Sir Didymus (nodding slightly, with a timid voice): You are legendary in the Labyrinth, my dear. Do not seek to duel with me, for I cannot force myself to attack such a noble lady.

Sarah (sighing, shaking her head): I don’t have time for this. If you’re not going to help me, just leave.

Sir Didymus (slumping in resignation): You have come far, dear Sarah. I regret only that the years have hardened your heart and forced our bonds apart. *draws weapon* If I cannot embrace you with nostalgia, I shall ensure you have the tools to survive this dreadful siege!

A note appears on the screen saying you’ve been given a Short Sword and Small Shield. There will also be a list of Missions, all mandatory. Complete them all and Didymus will become a summon, accompanied by a small contingent of random Goblin Corps.

Mission 1: Battle the Red Corps.

Sir Didymus will be on the sidelines, offering advice on how to deal with the agile bipedal-dragon-riding goblins. Defeat them and you will be rewarded with a Spear, which can be thrust or whipped around while twirling briefly to attack multiple enemies. It doesn’t have the power of the Short Sword, but has better speed.

Mission 2: Battle the Green Corps.

Sir Didymus will again advise how to deal with the heavily-armed goblins with cannons and guns. Using the environment for cover and taking advantage of their slowness will be the main strategy. Defeat them and you will be rewarded with Water Armor. Your defense will be increased, though obviously it is more effective against water traps and Kulhaups and other water-themed enemies.

Mission 3: Battle the Yellow Corps.

This will be a bit different, as you’re not technically fighting the goblins themselves. As Sir Didymus will note, you must get from one marker to the next marker while not tripping traps or turning traps against the goblins, such as through the use of levers that rotate traps. Get to the final marker and you will be rewarded with five Nets.

Mission 4: The Way Back Is The Way Forward

Sir Didymus (nods in an in-game scene as you approach him): Excellent work, Lady Sarah!

Sarah: Where is the Goblin King?

Sir Didymus (regaining some of his confidence): The King is quite capable of battling the evil queen himself. *under his breath* Of course … having some reinforcements might be nice. *louder* Ahem! Sometimes, my dear, a little recon is in order!

Sarah: Why can’t I just go see the King now?

Sir Didymus (sighing nostalgically): I can remember when you told me to be quiet and use my awe-inspiring skills of stealth to get to the Castle. Here you are, years later, ready to leap into battle without a single care in the world! Oh, how tides turn!

Sarah (irritated): I’ve never been here!

Sir Didymus: You haven’t eaten any peaches have you? Still, you must be well prepared if you seek to help the King --.

Sarah: I never said I was going to help him. *pauses thoughtfully* You don’t know where he is, do you? That’s why you keep stalling me?

Sir Didymus (nervously clears throat): Milady, the King is in the final stretch, whereas you’ve barely begun. You must discover the strengths you left here or --.

Sarah (shakes head impatiently): No. I’ve been doing just fine. I don’t need to turn this ridiculous quest into a psychological metaphor. I’m going to get to the King and I’m going home.

Sir Didymus: But, milady … you must in order to succeed!

Sarah (angrily): It’s cliché!

Sir Didymus: But if you already know that is the way it is done then that is precisely why that is the way you must do it.

Sarah (screams in frustration, then calms herself): Then what must I do?

Sir Didymus: Seek out the Stone Maze, then return to the Hedge Maze, then enter the Goblin City. Each location will give you one chance to be rewarded. Only if you know the kind of person you were when you were here last will you succeed. Hurry, milady … or the end shall occur without us! *leaves*

After the conversation, Sarah must visit each location in order. In Maze 5 of the Stone Maze, the Wiseman is sitting on a stone throne much like during the movie. Approach him and a cinema starts.

Cinema:

Wiseman: Ah, an old woman!

Bird hat: Surprised you bothered to come back. Sorry, señora – no refunds on dispensed wisdom!

Sarah (grumbling): I’m not that old.

Wiseman: Sometimes, my dear … we find we are as old as we feel.

Bird hat (nods): That’s why we’re looking at plots for our graves now!

Wiseman (pokes a stick at his hat angrily): Please … be … quiet!

Bird hat (sighs)

Sarah (can’t help but smirk): I can’t return to being a child. It’s a one-way trip. *sighs wistfully, staring at the ground* I could never want to go back to my childhood. It was too depressing.

Wiseman (leans forward, pointing at her with his index finger): Dear lady … you will find that life’s progression is hardly linear. It has openings that offer new opportunities. *points to a statue of Hoggle nearby, surrounded by various items* If you find yourself on a path other than the one you wanted, perhaps it is because you forgot which opening you took.

Bird hat (bitterly): Raise your hand if you understand anything this wrinkled old crackpot is saying.

Sarah (nods slightly): I’ve seen that guy before. He was working on pipes with some giant horned furball. *looks around* Wasn’t that around here somewhere?

Wiseman: It is important not only to know where you are but where you were. Are you sure you know which is which?

Bird hat (sighs in exasperation): Translated, it means think of the context of this situation, not the one you’re thinking of now.

Sarah (chuckles sarcastically): Yes, I’m certain thats helpful, too.

End cinema.

This is a puzzle you must complete. The conversation hints at the fact you must think about the movie’s context of you and Hoggle meeting the Wiseman, not the game’s context of meeting Prince Hoggle. The statue of Hoggle is smiling sheepishly and holding out his right hand. There are objects at the statue’s feet: a peach, a fairy-sprayer, and a plastic jeweled bracelet. Examining each will make Sarah comment on them.

Sarah (looking at the peach, curiously): I used to cringe eating peaches when I was younger. I wonder why?

Sarah (looking at the fairy-sprayer, angrily): How is dying slowly better than being smacked with a fly swatter?

Sarah (looking at the bracelet, nostalgically): I remember friendship bracelets I used to make when I was in school. We would wear them for years for good luck.

If you can’t tell from her tone, pick the bracelet, as it symbolizes her friendship with Hoggle that she had forgotten. A small cinema of Hoggle frowning and sighing as he watches from the far end of the area will play if you got it wrong, and the items will disappear. Getting it right will make a small cinema play where Hoggle watches from the far end of the area, smiling.

After the “good” cinema plays, Sarah will find that the Wiseman has left but there is a bag of 500 gold for use in the Goblin City shops. Otherwise, the throne is empty.

In the Hedge Maze, Maze 3, in the secret area where Toby met the Fireys, there is another puzzle for Sarah to solve. A cinema plays.

Cinema:

Fiery 1 (sadly looking at the smoldering fire pit as it rains): Man, what’re we gonna do now?

Fiery 2 (notices Sarah, perking up): Hey! Look who’s here!

Fiery 3 (nods, chuckling): She’s hot! *the others laugh*

Sarah (hesitates, touching her stomach as though she’s getting nauseated): I need help finding something.

Fiery 1 (leaps up): We can help find a good time. *laughs*

Sarah (frowns, growling): There is no amount of time I would ever want to spend with you!

Fiery 2: Ouch.

Fiery 3 (nods): When she burns someone, she vaporizes.

Fiery 1 (looks up at the rain and sighs, shaking his head): I ain’t in the mood, wild thing. This downpour’s got us down in the dumps. *nods toward some items* You gonna leave the game again?

End cinema.

There are three items that Sarah will comment on: a long rope, a large sword, or a Blunderbuss.

Sarah (looking at the rope, with a tinge of fear): Something … happened.

Sarah (looking at the sword, sarcastically): That thing’s gotta be tough on carpal tunnel.

Sarah (looking at the gun, shocked): What kind of place is this?

In the movie, Sarah was rescued with a rope, so choose it. Also, notice that we’re trying to reconnect Sarah with Hoggle using metaphors for their bond.

Anyway, if you choose the sword or the gun, you can keep them, but the Fireys will attack, insulted. The worst part of it is that the weapons aren’t real useful against creatures that can self-disassemble, but the rain puts a damper on the strength of their attacks. If you pick the rope, the Fireys will gripe that you’ll never play with them and then leave. Not only do you keep the rope, but in the smoldering fire pit, there is Fire Armor to be collected.

Well, now it’s on to Goblin City. However, just before you get there through Maze 4 of the Hedge Maze, a cinema plays automatically, showing Sarah curiously pick up a half-eaten peach. She tosses it away in disgust. The door where Candlewic apprehended Toby and Skub won’t open. There is a lever about seven feet up a wall, but Sarah can’t use it. She angrily kicks at the door. The camera pans slightly to reveal Ludo walking up to her. She has a pleading look in her eye and Ludo takes the Rope from her. He uses the Rope to pull on the lever and the gate opens. Sir Didymus is sitting atop Ambrosius.

Sir Didymus: Whatever took you so long? Didn’t you say you were in a hurry?

Trophy: I’VE FOUGHT MY WAY
 

RedPiggy

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Author's Note: Okay, I made Toby's walkthrough without the benefit of having Volume 4. Let me just say this: once you read it for yourselves, you'll find that while some details are different, it's absolutely scary to see how many concepts I got right. I'll update this as soon as the major mindbender I've just read wears off, but if you haven't read (or can't read) the mangas, I'll guarantee you that you won't find just a strict translation here, but the basic gists are most definitely there. Forbes and I definitely think on the same wavelength ... or we may have access to the same crystal ball, LOL.
 
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