QUEST FOR THE KING
You have returned to playing as Sarah (I know … awwww). Halfway through the Hedge Maze (Maze 2), you will find three groups of goblins (the three Goblin Corps) attacking the Kulhaups. Sir Didymus and Ambrosius lead the goblins in the attack, occasionally berating them for cowardice.
They don’t know you’re there. If you try to get around the battle, a Kulhaup will leap in front of you in a brief cinema.
Sarah (growls): It’s not fair!
The camera cuts to a couple of goblins on the outskirts of the battle. They look at each other. One sighs and sits on the ground, handing some money to the triumphant-looking goblin, which is the “did she say it” fat goblin from the movie.
Triumphant Goblin: Told you she’d say it.
Losing Goblin (bitterly): Oh, shut up.
End cinema.
Whether you decided to participate in the battle willingly or had to be forced into it, Sir Didymus and Ambrosius saunter up to you after the battle. Ambrosius is panting heavily, but Didymus still seems ready for battle. An in-game scene plays.
Sir Didymus (bows): Milady! Forgive me for not knowing thou wast in the Labyrinth, or I would have stayed at your side, fighting all manner of foes!
Sarah (looks at the mumbling and exhausted Goblin Corps): Are you the Goblin King?
Sir Didymus (laughs): Surely milady jests!
Sarah (glares at Didymus, determined): I have to find this Goblin King so I can get back home. *curtly* Now take me to him or get out of my way.
Sir Didymus (shocked): But … but … milady ….
Sarah (more determined): Get out of my way. My life may not be that great, but it’s mine and I’ll protect it because it’s all I have.
Sir Didymus (backing away, trembling, looking very submissive): But you have your friends, Lady Sarah.
Sarah (surprised): You … know my name?
Sir Didymus (nodding slightly, with a timid voice): You are legendary in the Labyrinth, my dear. Do not seek to duel with me, for I cannot force myself to attack such a noble lady.
Sarah (sighing, shaking her head): I don’t have time for this. If you’re not going to help me, just leave.
Sir Didymus (slumping in resignation): You have come far, dear Sarah. I regret only that the years have hardened your heart and forced our bonds apart. *draws weapon* If I cannot embrace you with nostalgia, I shall ensure you have the tools to survive this dreadful siege!
A note appears on the screen saying you’ve been given a Short Sword and Small Shield. There will also be a list of Missions, all mandatory. Complete them all and Didymus will become a summon, accompanied by a small contingent of random Goblin Corps.
Mission 1: Battle the Red Corps.
Sir Didymus will be on the sidelines, offering advice on how to deal with the agile bipedal-dragon-riding goblins. Defeat them and you will be rewarded with a Spear, which can be thrust or whipped around while twirling briefly to attack multiple enemies. It doesn’t have the power of the Short Sword, but has better speed.
Mission 2: Battle the Green Corps.
Sir Didymus will again advise how to deal with the heavily-armed goblins with cannons and guns. Using the environment for cover and taking advantage of their slowness will be the main strategy. Defeat them and you will be rewarded with Water Armor. Your defense will be increased, though obviously it is more effective against water traps and Kulhaups and other water-themed enemies.
Mission 3: Battle the Yellow Corps.
This will be a bit different, as you’re not technically fighting the goblins themselves. As Sir Didymus will note, you must get from one marker to the next marker while not tripping traps or turning traps against the goblins, such as through the use of levers that rotate traps. Get to the final marker and you will be rewarded with five Nets.
Mission 4: The Way Back Is The Way Forward
Sir Didymus (nods in an in-game scene as you approach him): Excellent work, Lady Sarah!
Sarah: Where is the Goblin King?
Sir Didymus (regaining some of his confidence): The King is quite capable of battling the evil queen himself. *under his breath* Of course … having some reinforcements might be nice. *louder* Ahem! Sometimes, my dear, a little recon is in order!
Sarah: Why can’t I just go see the King now?
Sir Didymus (sighing nostalgically): I can remember when you told me to be quiet and use my awe-inspiring skills of stealth to get to the Castle. Here you are, years later, ready to leap into battle without a single care in the world! Oh, how tides turn!
Sarah (irritated): I’ve never been here!
Sir Didymus: You haven’t eaten any peaches have you? Still, you must be well prepared if you seek to help the King --.
Sarah: I never said I was going to help him. *pauses thoughtfully* You don’t know where he is, do you? That’s why you keep stalling me?
Sir Didymus (nervously clears throat): Milady, the King is in the final stretch, whereas you’ve barely begun. You must discover the strengths you left here or --.
Sarah (shakes head impatiently): No. I’ve been doing just fine. I don’t need to turn this ridiculous quest into a psychological metaphor. I’m going to get to the King and I’m going home.
Sir Didymus: But, milady … you must in order to succeed!
Sarah (angrily): It’s cliché!
Sir Didymus: But if you already know that is the way it is done then that is precisely why that is the way you must do it.
Sarah (screams in frustration, then calms herself): Then what must I do?
Sir Didymus: Seek out the Stone Maze, then return to the Hedge Maze, then enter the Goblin City. Each location will give you one chance to be rewarded. Only if you know the kind of person you were when you were here last will you succeed. Hurry, milady … or the end shall occur without us! *leaves*
After the conversation, Sarah must visit each location in order. In Maze 5 of the Stone Maze, the Wiseman is sitting on a stone throne much like during the movie. Approach him and a cinema starts.
Cinema:
Wiseman: Ah, an old woman!
Bird hat: Surprised you bothered to come back. Sorry, señora – no refunds on dispensed wisdom!
Sarah (grumbling): I’m not that old.
Wiseman: Sometimes, my dear … we find we are as old as we feel.
Bird hat (nods): That’s why we’re looking at plots for our graves now!
Wiseman (pokes a stick at his hat angrily): Please … be … quiet!
Bird hat (sighs)
Sarah (can’t help but smirk): I can’t return to being a child. It’s a one-way trip. *sighs wistfully, staring at the ground* I could never want to go back to my childhood. It was too depressing.
Wiseman (leans forward, pointing at her with his index finger): Dear lady … you will find that life’s progression is hardly linear. It has openings that offer new opportunities. *points to a statue of Hoggle nearby, surrounded by various items* If you find yourself on a path other than the one you wanted, perhaps it is because you forgot which opening you took.
Bird hat (bitterly): Raise your hand if you understand anything this wrinkled old crackpot is saying.
Sarah (nods slightly): I’ve seen that guy before. He was working on pipes with some giant horned furball. *looks around* Wasn’t that around here somewhere?
Wiseman: It is important not only to know where you are but where you were. Are you sure you know which is which?
Bird hat (sighs in exasperation): Translated, it means think of the context of this situation, not the one you’re thinking of now.
Sarah (chuckles sarcastically): Yes, I’m certain that’s helpful, too.
End cinema.
This is a puzzle you must complete. The conversation hints at the fact you must think about the movie’s context of you and Hoggle meeting the Wiseman, not the game’s context of meeting Prince Hoggle. The statue of Hoggle is smiling sheepishly and holding out his right hand. There are objects at the statue’s feet: a peach, a fairy-sprayer, and a plastic jeweled bracelet. Examining each will make Sarah comment on them.
Sarah (looking at the peach, curiously): I used to cringe eating peaches when I was younger. I wonder why?
Sarah (looking at the fairy-sprayer, angrily): How is dying slowly better than being smacked with a fly swatter?
Sarah (looking at the bracelet, nostalgically): I remember friendship bracelets I used to make when I was in school. We would wear them for years for good luck.
If you can’t tell from her tone, pick the bracelet, as it symbolizes her friendship with Hoggle that she had forgotten. A small cinema of Hoggle frowning and sighing as he watches from the far end of the area will play if you got it wrong, and the items will disappear. Getting it right will make a small cinema play where Hoggle watches from the far end of the area, smiling.
After the “good” cinema plays, Sarah will find that the Wiseman has left but there is a bag of 500 gold for use in the Goblin City shops. Otherwise, the throne is empty.
In the Hedge Maze, Maze 3, in the secret area where Toby met the Fireys, there is another puzzle for Sarah to solve. A cinema plays.
Cinema:
Fiery 1 (sadly looking at the smoldering fire pit as it rains): Man, what’re we gonna do now?
Fiery 2 (notices Sarah, perking up): Hey! Look who’s here!
Fiery 3 (nods, chuckling): She’s hot! *the others laugh*
Sarah (hesitates, touching her stomach as though she’s getting nauseated): I need help finding something.
Fiery 1 (leaps up): We can help find a good time. *laughs*
Sarah (frowns, growling): There is no amount of time I would ever want to spend with you!
Fiery 2: Ouch.
Fiery 3 (nods): When she burns someone, she vaporizes.
Fiery 1 (looks up at the rain and sighs, shaking his head): I ain’t in the mood, wild thing. This downpour’s got us down in the dumps. *nods toward some items* You gonna leave the game again?
End cinema.
There are three items that Sarah will comment on: a long rope, a large sword, or a Blunderbuss.
Sarah (looking at the rope, with a tinge of fear): Something … happened.
Sarah (looking at the sword, sarcastically): That thing’s gotta be tough on carpal tunnel.
Sarah (looking at the gun, shocked): What kind of place is this?
In the movie, Sarah was rescued with a rope, so choose it. Also, notice that we’re trying to reconnect Sarah with Hoggle using metaphors for their bond.
Anyway, if you choose the sword or the gun, you can keep them, but the Fireys will attack, insulted. The worst part of it is that the weapons aren’t real useful against creatures that can self-disassemble, but the rain puts a damper on the strength of their attacks. If you pick the rope, the Fireys will gripe that you’ll never play with them and then leave. Not only do you keep the rope, but in the smoldering fire pit, there is Fire Armor to be collected.
Well, now it’s on to Goblin City. However, just before you get there through Maze 4 of the Hedge Maze, a cinema plays automatically, showing Sarah curiously pick up a half-eaten peach. She tosses it away in disgust. The door where Candlewic apprehended Toby and Skub won’t open. There is a lever about seven feet up a wall, but Sarah can’t use it. She angrily kicks at the door. The camera pans slightly to reveal Ludo walking up to her. She has a pleading look in her eye and Ludo takes the Rope from her. He uses the Rope to pull on the lever and the gate opens. Sir Didymus is sitting atop Ambrosius.
Sir Didymus: Whatever took you so long? Didn’t you say you were in a hurry?
Trophy: I’VE FOUGHT MY WAY