RedPiggy
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RETURN TO LABYRINTH
Note: This is dealing with stuff post-volume 3, though I’m including what happened to Moulin here instead of there, but I just wanted to re-iterate that this is certainly made up by me, as Volume 4 isn’t out yet. I’ve also stayed away with fanfics not by me, so any similarities are purely coincidental.
An in-game scene plays. Toby is sitting in the oubliette in the dark. He holds up the little fish amulet Drumlin gave him.
Toby (scoffs): “Seek an ally in the light.” What the heck does that even mean? *throws the amulet down onto the dirt floor* Great job, Toby. You’re a real bang-up king, you know that? *stands up, kicking a wall, only to hear the sound of kicking a door* Huh? A door? *jiggles the handle* Locked. *snaps* Oh, right. The keystone!
Now that you control Toby again, use the keystone in the door, unlocking it. The amulet will sparkle, so you can see where Toby threw it. Pick it up and head out of the tunnels and back into the Stone Maze. The sky is now dark with storm clouds and it is raining rather hard, and the ground is ankle-deep in water. All of your weapons are gone, so now may not be the best time to get into a fight. Avoid enemies like the plague. Head to the Stone Maze. There will be items to find to tide you over until you can get your items back.
Items:
Blunderbuss: A short shotgun-like weapon with power varying by distance from enemy. In other words, the closer they are, the harder they’re hit. A gun isn’t very Muppety, but Pa Gorg owned one, and goblins had cannons and machine guns, so there.
Bronze shield: A large round shield with the Deaf Goblin Doorknocker’s image on it. Increases defense by 30%.
Also, in the Hedge Maze, you occasionally see a middle-aged brunette woman with glasses walking around. However, if you try to approach her, she disappears through a wall.
If you go where the Fireys were, they are all sitting around in the water, depressed. Approach them if you want to for an in-game conversation.
Toby: You guys look terrible.
Firey Leader (shrugs): Someone’s always rainin’ on our parade!
Firey 2 (nods): Yeah, now we’re really chilled down!
Toby: Well, throw in your hand! Take a stand!
Firey Leader: Uh, you do know water beats fire, right?
Firey 2 (nods): It’s in all the elemental handbooks.
Toby: Water may put out fire – but fire also boils water away. You just have to turn up the heat.
Firey Leader and Firey 2 (look at each other mischievously)
If you go where Hoggle was, with all the pipes, he’ll be there, frantically checking the pipes, standing on boulders Ludo is summoning (as Hoggle is rather short, so the rising water is upsetting him understandably). Approach them if you want for an in-game conversation.
Toby: Prince Hoggle! Sir Ludo!
Hoggle (not looking at him): Why’d ya have to go an’ invite her for? What good has she done us?
Toby: I’m looking for help in defeating her.
Hoggle (suddenly stops, his voice unsure): You – you are?
Toby: Right. It has to be done. It’s the only way to save the Labyrinth.
Hoggle (looks at Ludo, who shrugs): What can we do?
Toby: You’re the Prince of the Land of Stench, right? We can’t be above using all of our resources. See if you can’t get some of the Bog Pipes diverted to the Goblin Castle.
Ludo (in a concerned tone): Hmmm … Ludo … save … home.
Toby: We could use a noble rock mover like yourself, Sir Ludo. She has to be defeated in order to save your home.
Ludo (sighs, moaning and nodding)
Head back into Goblin City. The goblins are rather busy attacking several Kulhaups (or, the water-lions). Find the three goblin corps and they will join you and be slightly more organized and stronger. Defeat them all and you’ll find that the entry into the Goblin Castle is iced over for now. Sir Didymus is staring at the entry to the castle. Approach him and an in-game conversation starts.
Sir Didymus (brandishing his riding crop): Ambrosius! Come back here and help me storm the castle!
Toby: Sir Didymus?
Sir Didymus (turns around, shocked): Your Highness! Great shall be our glory when we storm yon castle! The vile sorceress of Moraine has invaded the sanctity of Goblin Castle, still searching for the Pathmaker! *points at a group of goblins recovering from being attacked by Kulhaups* Together, we will risk life and limb for our glorious homeland!
The goblins turn around and leave.
Sir Didymus (flustered): Hmph! The cowards! *to Toby* Surely His Majesty shall join his loyal and noble knight on this sacred quest!
Toby: Just the two of us? I think we’re gonna need more help than that?
Sir Didymus: Such as thy sister?
Toby (scoffs): Yeah, I wish! I was thinking more along the lines of Skub, Hana, and Moppet.
Sir Didymus (nods): Then we should find them post haste!
TO BE CONTINUED ….
Note: This is dealing with stuff post-volume 3, though I’m including what happened to Moulin here instead of there, but I just wanted to re-iterate that this is certainly made up by me, as Volume 4 isn’t out yet. I’ve also stayed away with fanfics not by me, so any similarities are purely coincidental.
An in-game scene plays. Toby is sitting in the oubliette in the dark. He holds up the little fish amulet Drumlin gave him.
Toby (scoffs): “Seek an ally in the light.” What the heck does that even mean? *throws the amulet down onto the dirt floor* Great job, Toby. You’re a real bang-up king, you know that? *stands up, kicking a wall, only to hear the sound of kicking a door* Huh? A door? *jiggles the handle* Locked. *snaps* Oh, right. The keystone!
Now that you control Toby again, use the keystone in the door, unlocking it. The amulet will sparkle, so you can see where Toby threw it. Pick it up and head out of the tunnels and back into the Stone Maze. The sky is now dark with storm clouds and it is raining rather hard, and the ground is ankle-deep in water. All of your weapons are gone, so now may not be the best time to get into a fight. Avoid enemies like the plague. Head to the Stone Maze. There will be items to find to tide you over until you can get your items back.
Items:
Blunderbuss: A short shotgun-like weapon with power varying by distance from enemy. In other words, the closer they are, the harder they’re hit. A gun isn’t very Muppety, but Pa Gorg owned one, and goblins had cannons and machine guns, so there.
Bronze shield: A large round shield with the Deaf Goblin Doorknocker’s image on it. Increases defense by 30%.
Also, in the Hedge Maze, you occasionally see a middle-aged brunette woman with glasses walking around. However, if you try to approach her, she disappears through a wall.
If you go where the Fireys were, they are all sitting around in the water, depressed. Approach them if you want to for an in-game conversation.
Toby: You guys look terrible.
Firey Leader (shrugs): Someone’s always rainin’ on our parade!
Firey 2 (nods): Yeah, now we’re really chilled down!
Toby: Well, throw in your hand! Take a stand!
Firey Leader: Uh, you do know water beats fire, right?
Firey 2 (nods): It’s in all the elemental handbooks.
Toby: Water may put out fire – but fire also boils water away. You just have to turn up the heat.
Firey Leader and Firey 2 (look at each other mischievously)
If you go where Hoggle was, with all the pipes, he’ll be there, frantically checking the pipes, standing on boulders Ludo is summoning (as Hoggle is rather short, so the rising water is upsetting him understandably). Approach them if you want for an in-game conversation.
Toby: Prince Hoggle! Sir Ludo!
Hoggle (not looking at him): Why’d ya have to go an’ invite her for? What good has she done us?
Toby: I’m looking for help in defeating her.
Hoggle (suddenly stops, his voice unsure): You – you are?
Toby: Right. It has to be done. It’s the only way to save the Labyrinth.
Hoggle (looks at Ludo, who shrugs): What can we do?
Toby: You’re the Prince of the Land of Stench, right? We can’t be above using all of our resources. See if you can’t get some of the Bog Pipes diverted to the Goblin Castle.
Ludo (in a concerned tone): Hmmm … Ludo … save … home.
Toby: We could use a noble rock mover like yourself, Sir Ludo. She has to be defeated in order to save your home.
Ludo (sighs, moaning and nodding)
Head back into Goblin City. The goblins are rather busy attacking several Kulhaups (or, the water-lions). Find the three goblin corps and they will join you and be slightly more organized and stronger. Defeat them all and you’ll find that the entry into the Goblin Castle is iced over for now. Sir Didymus is staring at the entry to the castle. Approach him and an in-game conversation starts.
Sir Didymus (brandishing his riding crop): Ambrosius! Come back here and help me storm the castle!
Toby: Sir Didymus?
Sir Didymus (turns around, shocked): Your Highness! Great shall be our glory when we storm yon castle! The vile sorceress of Moraine has invaded the sanctity of Goblin Castle, still searching for the Pathmaker! *points at a group of goblins recovering from being attacked by Kulhaups* Together, we will risk life and limb for our glorious homeland!
The goblins turn around and leave.
Sir Didymus (flustered): Hmph! The cowards! *to Toby* Surely His Majesty shall join his loyal and noble knight on this sacred quest!
Toby: Just the two of us? I think we’re gonna need more help than that?
Sir Didymus: Such as thy sister?
Toby (scoffs): Yeah, I wish! I was thinking more along the lines of Skub, Hana, and Moppet.
Sir Didymus (nods): Then we should find them post haste!
TO BE CONTINUED ….