Return to Labyrinth: The Video Game

RedPiggy

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RETURN TO LABYRINTH

Note: This is dealing with stuff post-volume 3, though I’m including what happened to Moulin here instead of there, but I just wanted to re-iterate that this is certainly made up by me, as Volume 4 isn’t out yet. I’ve also stayed away with fanfics not by me, so any similarities are purely coincidental.

An in-game scene plays. Toby is sitting in the oubliette in the dark. He holds up the little fish amulet Drumlin gave him.

Toby (scoffs): “Seek an ally in the light.” What the heck does that even mean? *throws the amulet down onto the dirt floor* Great job, Toby. You’re a real bang-up king, you know that? *stands up, kicking a wall, only to hear the sound of kicking a door* Huh? A door? *jiggles the handle* Locked. *snaps* Oh, right. The keystone!

Now that you control Toby again, use the keystone in the door, unlocking it. The amulet will sparkle, so you can see where Toby threw it. Pick it up and head out of the tunnels and back into the Stone Maze. The sky is now dark with storm clouds and it is raining rather hard, and the ground is ankle-deep in water. All of your weapons are gone, so now may not be the best time to get into a fight. Avoid enemies like the plague. Head to the Stone Maze. There will be items to find to tide you over until you can get your items back.

Items:

Blunderbuss: A short shotgun-like weapon with power varying by distance from enemy. In other words, the closer they are, the harder they’re hit. A gun isn’t very Muppety, but Pa Gorg owned one, and goblins had cannons and machine guns, so there.

Bronze shield: A large round shield with the Deaf Goblin Doorknocker’s image on it. Increases defense by 30%.

Also, in the Hedge Maze, you occasionally see a middle-aged brunette woman with glasses walking around. However, if you try to approach her, she disappears through a wall.

If you go where the Fireys were, they are all sitting around in the water, depressed. Approach them if you want to for an in-game conversation.

Toby: You guys look terrible.

Firey Leader (shrugs): Someone’s always rainin’ on our parade!

Firey 2 (nods): Yeah, now we’re really chilled down!

Toby: Well, throw in your hand! Take a stand!

Firey Leader: Uh, you do know water beats fire, right?

Firey 2 (nods): It’s in all the elemental handbooks.

Toby: Water may put out fire – but fire also boils water away. You just have to turn up the heat.

Firey Leader and Firey 2 (look at each other mischievously)

If you go where Hoggle was, with all the pipes, he’ll be there, frantically checking the pipes, standing on boulders Ludo is summoning (as Hoggle is rather short, so the rising water is upsetting him understandably). Approach them if you want for an in-game conversation.

Toby: Prince Hoggle! Sir Ludo!

Hoggle (not looking at him): Why’d ya have to go an’ invite her for? What good has she done us?

Toby: I’m looking for help in defeating her.

Hoggle (suddenly stops, his voice unsure): You – you are?

Toby: Right. It has to be done. It’s the only way to save the Labyrinth.

Hoggle (looks at Ludo, who shrugs): What can we do?

Toby: You’re the Prince of the Land of Stench, right? We can’t be above using all of our resources. See if you can’t get some of the Bog Pipes diverted to the Goblin Castle.

Ludo (in a concerned tone): Hmmm … Ludo … save … home.

Toby: We could use a noble rock mover like yourself, Sir Ludo. She has to be defeated in order to save your home.

Ludo (sighs, moaning and nodding)

Head back into Goblin City. The goblins are rather busy attacking several Kulhaups (or, the water-lions). Find the three goblin corps and they will join you and be slightly more organized and stronger. Defeat them all and you’ll find that the entry into the Goblin Castle is iced over for now. Sir Didymus is staring at the entry to the castle. Approach him and an in-game conversation starts.

Sir Didymus (brandishing his riding crop): Ambrosius! Come back here and help me storm the castle!

Toby: Sir Didymus?

Sir Didymus (turns around, shocked): Your Highness! Great shall be our glory when we storm yon castle! The vile sorceress of Moraine has invaded the sanctity of Goblin Castle, still searching for the Pathmaker! *points at a group of goblins recovering from being attacked by Kulhaups* Together, we will risk life and limb for our glorious homeland!

The goblins turn around and leave.

Sir Didymus (flustered): Hmph! The cowards! *to Toby* Surely His Majesty shall join his loyal and noble knight on this sacred quest!

Toby: Just the two of us? I think we’re gonna need more help than that?

Sir Didymus: Such as thy sister?

Toby (scoffs): Yeah, I wish! I was thinking more along the lines of Skub, Hana, and Moppet.

Sir Didymus (nods): Then we should find them post haste!

TO BE CONTINUED ….
 

RedPiggy

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One thing that is noticeable in Goblin City is that the water fountain in the central Plaza has been replaced with a stone pedestal with a clock face on it. You can interact with it with the square button and rotate the hands with the analogue buttons. Remember the time clues from before? Well, if you decide to use the clock, it will affect not only your game but Sarah’s in her walkthrough as long as you played Toby’s first. In video games, some of them can affect subsequent playthroughs with data flags gained on a previous playthrough. When a new game is started, the console will note the data flags and change the game accordingly. The most common example would be completing a game and then having access to new weapons in subsequent playthroughs, or starting out with your powerful weapons from the last playthrough.

Clues and Effects:

Ace of Hearts: 1:00. The dungeon cells’ doors will unlock.
Triple Sun Prophecy: 3:00. The final Boss Battle will have a unique option. Fans of Dark Crystal might be able to guess.
Four gravestones: 4:00. Hoggle, Ludo, and Sir Didymus (on Ambrosius’ back) will join as party members instead of the Goblin Corps. Hoggle builds traps. Ludo summons boulders which trample enemies. Sir Didymus causes confusion among groups of enemies, making them fight each other. Why three instead of four? Well, you are the fourth party member, and on Sarah’s playthrough you can pretend you’re reliving the movie somewhat. It’s also a nod to the NES Labyrinth game I just found on youtube, where you could summon these characters.
Stone-turning goblin: 7:00. The Stone Mazes are built more like the movie, where there are paths but also lots of open areas with hands pointing to different things in each area. The two door puzzles are the movie doors.
Jareth’s ghost: 12:00. Each maze will have twice as many enemies and traps. Also, a Cleaner drill will appear in random mazes, which can spell instant death or tear through blocked areas. Those things don’t really turn on a dime.

All of these will obviously affect Toby’s walkthrough, but it is data flagged so that it will alter Sarah’s game as well. One of the reasons for this is that Sarah’s trip through the Labyrinth will technically start after Toby’s coronation, as has been kinda foreshadowed in the last post. Since fans of the movie might want to play Sarah’s walkthrough only, there needs to be a reason to play Toby’s side of the story.

Your objective list will be updated after talking to Didymus.

Find Skub. (optional)
Find Hana. (optional)
Find Moppet. (required)

Find Skub:

Skub will be mourning his brothers and his mother at their graves near his family’s house. Approach him and an in-game conversation will begin.

Skub: Prince – Skub means – King Toby! Skub is happy to see you alive!

Toby: Skub, I need you more than ever. I need you to rally the goblins.

Skub (shakes head): Skub is sorry, King Toby. Skub is taking care of someone very sick.

Toby: Your father?

Skub: No. *looks around warily* Skub is caring for Mayor Spittledrum. He is very hurt. Skub brought him here because there were water monsters near Mayor Spittledrum’s house.

Toby: I see. *bends down and pats Skub on the head* Take good care of him, Skub. Wish us luck.

Skub (nods): Skub wishes very hard for King Toby to have good luck.

Find Hana:

Hana and Stank will be vandalizing Flegwort’s Fresh Shoes. Approach them and an in-game conversation will begin.

Hana: Oh, look – if it isn’t the liar.

Toby: Pardon?

Hana: Why should I pardon you? You never helped me find my wings! You have helped even the stupidest of goblins – and yet I was expected to drop everything and help you.

Toby (offended): Hana, I had to learn how to be king!

Hana: Pffbt. You had to drool over Moppet. Let’s get real: you tall-types always ignore the little folks.

Toby: That’s not true!

Hana: Fine – you help goblins! As long as they’re ugly and pathetic and stupid, you just fawn all over them! But a fairy needs something? Hohohohohoho! Labyrinth forbid! We’ll always be outcasts, treated like mosquitoes. No one will ever cut us a break. You know what, “Your Majesty”? You can go find Moppet on your own. I’m out for myself and Stank, just like we’ve always been. But I’d hurry if I were you … sounds like she’s quite the popular target these days. *they leave*

TO BE CONTINUED ….
 

RedPiggy

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Find Moppet:

Since the castle is still closed, there’s no real sense to try to get in yet. If you’ve been paying attention to Moppet’s characterization, there are two places she’d likely be: Spittledrum’s mansion or Candlewic’s mansion. Skub mentioned Kulhaups are running amok at Spittledrum’s place. You can go there if you want if you want to lay down some serious hurt on the water creatures. Otherwise, Candlewic’s mansion is the logical place to go.

At the bottom of the plateau, before getting to the mansion on top, the Goblin Corps will be there waiting for you. Hoggle, Ludo, and the Fireys will also be waiting for you, if you talked to them in the Hedge Maze and basically ordered them to join you in battle.

Yes, we will be dealing with our first boss battle. They are indicated by the presence of awaiting potential party members and what will be our “summons” characters. Hoggle and Ludo can’t be party members and summons at the same time. Hoggle and Ludo will be more powerful as summons, so whatever floats your boat.

Hoggle (summons): He will summon Bog Gas from pipes that will poison the enemy.
Ludo (summons): He will crack the ground beneath the enemy and crush them.
Fireys (summons): They will attack with fire, or, if the Bog Gas has been summoned, they will light that and create massive flame jets.

As a boss battle, remember that to obtain one of the trophies, you CANNOT fight the boss – AT ALL. You have to rely solely on the environmental traps. That means any existing traps, the Yellow Corps, or Hoggle … or the summons count as environmental damage. If you’ve been skimping out on optional conversations or missions, there is really no way to earn this trophy, as you would have to fight at some point.

Each summons can be, uh, summoned on a timer. In other words, after you’ve summoned the Fireys, for example, you can’t summon them again for sixty seconds.

After you’ve picked some party members, a cinema will start.

Cinema:

In the dungeon, which is iced over (and has a locked door if you don’t have the clock turned to 1:00), Mizumi glares at Moulin, who is quietly reading a red leather book within her cell. Moulin’s Nimbus can be seen frozen in a block of ice in the hallway beside the cell.

Mizumi: Whatever shall I do with you? It pains a mother’s heart to see her child fall so far from the tree.

Moulin (not looking up): Don’t lie to me, Mother. I know everything – what I am to you. You can’t hurt me. You can only destroy me. *pauses as she glares at her mother* Just like you did my sister!

Mizumi (smiles): I should have realized you’d find out the truth. I could not take the pain of living with heartbreak any longer. I took away the feelings that bound me to him and created the two of you. *sighs* Such a pity you chose to turn to him instead of me. We could have found another way.

Moulin: You said there was no other way.

Mizumi: Of course there is! I just didn’t want them to know that. *turns away* It doesn’t matter now. You are too much of a liability.

Esker (approaches hastily): Lady Mizumi! *Mizumi turns to him* It’s Jareth! He’s made contact with the woman!

Moulin (is shocked, looks pensive)

Mizumi (nonchalant): Yes, yes – but the King that Was is powerless. He can change nothing.

Esker (bows): Somehow, he found power.

Mizumi (furious): WHAT? *summons a pool of water in her hand, where Sarah can be seen in the Labyrinth* This can’t be allowed to happen! Stop them!

Esker (nods): Try as I might – I cannot seem to reach her.

Mizumi (growls): The Pathmaker! *looks at Moulin* Perhaps … there is another way. *to Esker* Kill the ablation … and the original dies with it!

End cinema.

TO BE CONTINUED ….
 

RedPiggy

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How does one delete a post? It's not in editing?
 

The Count

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It should be there at the bottom of the post as a combo Edit/Delete Post link. However, there is a certain time limit for a member to fiddle thusly with their own posts. After it elapses, only mods have editing/deleting power. So... Anything I can help you with Kelly-girl? :smirk:
 

RedPiggy

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I didn't wait too long. I could still edit the post (the original text was an attempt at an April Fools' thing), but it wouldn't let me delete it. Or, at least, I couldn't find the command for it. Ah well. I've been kinda busy, so I've been neglecting this poor story, but I hope to do Candlewic's boss battle today.
 

RedPiggy

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Fight Candlewic

Once you have control of Toby again, and you have your party, search for Candlewic, who’ll be standing somewhere near his mansion. Once approached, you cannot save during a boss battle. Approach him and an in-game conversation starts.

Toby (determined, brandishing a weapon): Where’s Moppet, traitor?

Candlewic (grunts, smirking): Resourceful little brat. Pull some more stunts like that and you’ll be just as irritating as that fool Jareth.

Toby (lunges, only to be tripped by a smug Candlewic, who puts his boot on Toby’s back): How can you betray your king?

Candlewic (presses down hard on Toby’s back with his boot): You are not my king! You are nothing but a smattering of pink skin, a failed little boy who considers being high-leveled in a video game the same as being a valiant warrior! You can barely wield a sword!

Toby (growling): I’ve learned a lot since then!

Candlewic (kicks Toby away): Learn all you like, human. Studying to be master over goblins will never make you a goblin.

When the conversation is over, the entire plateau will be your battleground. A barrier will prevent you from leaving the plateau. Toby and his party members will battle. Remember, if you’re going for a Pathmaker trophy, you absolutely cannot battle him yourself, relying on traps and summons. You could also try Jar of Bees, but he’s a lot tougher this time around, so it will only serve to distract him momentarily, not lowering his defense by removing armor. If you’ve used the Goblin Corps for party members, Hoggle and Ludo will be available as summons (all summons must have been unlocked when talking to each previously). The Fireys will also be summons if you talked to them just a bit ago in the Hedge Maze.

Shortly into battle, a pop-up will appear, telling you how to summon characters:

When a summon character is available, the character will be standing in a glowing spot where they can be talked to with the circle button. Doing so will access a small cinema of the character providing some helpful service.

End note.

This is different from how most RPG summons work, but as this game is trying to be user-friendly, especially to non-gamers (for whatever reasons), I felt this was the easiest way to get this done. It beats sorting through menus all the time, and I didn’t leave myself spare buttons to hotkey the summons. Another good thing about this is that you aren’t really summoning them from thin air, like other RPG summons, so it makes more logical sense to just access them if they’re standing there.

Obviously, Ludo’s attack will be rather powerful. Hoggle’s Bog Gas, which appears when Hoggle summons large pipes from the ground or Candlewic’s mansion, will poison Candlewic (and you too, so be careful). However, the real, uh, blast, would be to have the Fireys light the Bog Gas. The resulting flame jet, if Candlewic walks into it, will shave off a good quarter of his health.

You could also rely on Yellow Corps, but their traps will be much weaker. This game definitely rewards interacting with characters.

If you don’t have party members or summons because you’ve just been ignoring all these missions left and right, then the only option you have is to fight. You don’t have a lot in terms of weaponry, as your stuff you’ve gained before getting sent to the oubliette is in the castle, which is blocked at the moment. Candlewic is a powerful opponent. However, he’s still a goblin: stubborn but stupid. He’s just not as dumb as your typical goblin grunt. He’s not so dense that you could run a circle around his mansion and catch him off-guard from behind, but you can try to ambush him. Also, since it’s raining, there should be mud puddles where a fighter could get stuck momentarily. He has a lot of health and has a lot of tough armor on, but just wear him down. Once you wear him down to 50% health, a cinema shall begin.

Cinema:

Toby (lunging at Candlewic): Submit, Candlewic – or be defeated!

Candlewic (panting, but still able to dodge): You’ll need more than some lucky hits to take me down. I’ve fought far more dangerous creatures. You’re nothing compared to a wyvern.

Toby (recovering and jabbing Candlewic in the back): I’m only human – but I’m still the Goblin King!

End cinema.

There are two ways to defeat Candlewic: just get his health to nothing or steer him to a slippery plateau edge. Candlewic can be knocked off the plateau’s edge if you notice yourself slipping around in the mud. The ending cinemas will either have Candlewic stoically fall to the ground, dead, or Candlewic screaming as he falls to his death off the plateau’s edge.

NOTE: How can Candlewic die here and be alive in my Comeback King Saga universe? Well, this isn’t going to be in that universe. This is a separate gaming universe I’m creating.

This is the end of your first Boss Battle. You still must find Moppet….
 

RedPiggy

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After you leave the plateau, a short cinema will take place.

Cinema:

Toby is walking back toward downtown Goblin City.

Toby (thinking): There was no sign of Moppet anywhere. Where could she be? *sees a bunch of goblins in the Plaza laughing and partying and he speaks to them* What’s going on?

Goblin 1 (the raspy goblin with the pointed mouth from behind the mirror in the movie): Big party for big fight.

Toby (nods, smiling): Thanks.

Goblin 1: Not King fight! Big New Goblin King send that crazy Bone-head after She-Who-Came-Before?

Goblin 2 (the big dumb goblin behind the mirror from the movie): Did she die yet?

Goblin 1: Shut up!

Goblins (start arguing)

Goblin 1: All of you shut up! *to Toby* We’re taking bets on how quickly Bone-Head from Moraine hacks She-Who-Came-Before to itty bitty pieces. *takes out a piece of paper and a pen* What can we put His Skinny Highness for?

Toby (alarmed): Are you saying Sarah’s in the Labyrinth? I’ve got to go save her! *runs toward the Gatehouse*

Goblin 2 (picking his nose): He isn’t betting?

Goblin 1 (shrugs): Who cares? More money for us! *laughs and parties again*

End cinema.

Fight Esker

Toby will now find himself in the Gatehouse. As soon as he enters Maze 4 of the Hedge Maze, he sees Esker threatening Sarah … and Moppet … with ice bolts thrown from his hands. An in-game conversation starts.

Esker (to Toby): Away with you, Goblin King. *hurls ice at Toby*

Toby (dodges): Sarah! Run!

Esker (closes off the path to the Hedge Maze with ice): Stay. I don’t have to kill all of you. Milady will be victorious if just one of you dies. It’s a piece of cake.

Toby (channels his power and another door opens beside the ice block): Sarah! Moppet! Run! I’ll keep him off you! Just go!

Esker (watches the two females run off and growls at Toby): Where is the Pathmaker, boy?

Toby: Heh – you’ll have to come through me to get it.

Esker (shrugs): It isn’t mine to take. But your sister – or her shadow – yes, I believe that is far more stimulating, wouldn’t you agree? *runs off after them*

A big digital clock will appear in the upper right corner of the screen. It counts down from thirteen minutes. To aid those with visual difficulties, Toby will say aloud the time left at the beginning, at seven minutes, and at one minute left. It is a strategic race through the Hedge Maze. Esker must not be allowed to hurt Sarah or Moppet, and the tempo of the chase music will increase if Esker is near them. As Toby and the Pathmaker, you can either fight or frustrate Esker by altering the Labyrinth to keep him away from Sarah and Moppet. Use square without the L2 button every time Toby says, “Aha!” to change the Labyrinth’s path. If you want the Pathmaker trophy, you cannot fight, as this is part of the boss battle. At the seven minute mark, as though it took them this long to catch up, your summons will appear if you unlocked them. Ludo’s power will shave off a quarter of Esker’s health. Hoggle’s Bog Gas will simply be frozen by Esker. The Fireys’ power will shave off a third of Esker’s health.

If Esker has not been able to kill Sarah or Moppet by the time the clock runs out, or they reach Maze 1 of the Hedge Maze, this phase of the battle is over and will proceed to Phase 2 after a cinema. Otherwise, it’s game over, and Mizumi will appear, yank on a collar formed around Toby’s neck, laughing.

Cinema:

Toby passes by a groaning Esker, who slumps on the ground next to a hedge, and meets with Sarah and Moppet, who stare at him in awe.

Moppet: You’re very powerful to have stopped him.

Sarah (nods): You’re him, right? You’re the Goblin King?

Toby (hugs Sarah tightly): I’m so glad you’re okay, Sarah.

Sarah (breaks free, disgusted): How do you know my name?

Toby (angrily): Stop screwing around, Sarah! You and Moppet have to get somewhere safe. *nods in Esker’s direction* I’ll take care of this creep while you get back home.

Sarah: I don’t need anyone’s protection!

Moppet (meekly): Sarah – the Goblin King might be able to help.

Toby (nods, sighing): Moppet, I promise I’ll help. And … and I’m sorry for upsetting you.

Moppet (confused): But we’ve never met ….

Toby (shocked): Huh?

A shrieking cry pierces the air and Toby looks around to find Esker drinking from a bottle and lunging for him.

End cinema.

Phase 2 of the battle begins. You must still fight or frustrate Esker and protect Sarah and Moppet (made more difficult because the offended Sarah now uses her weapons to fight as well, though her fighting doesn’t affect your game. The only real difference is that the battle will only take place in Maze 1 of the Hedge Maze and there is no escape until the battle is over.

Once you’ve whittled Esker’s health, which had been fully restored by the stuff he drank, to 10% a cinema starts.

Cinema:

Esker (clutching his sides, panting): You’ve grown much, Boy King. It does not anger me to lose – only to lose to someone as pathetic as you.

Toby (confidently, though tired): You still lost, though – to such a loser like me. *smirks* What kind of a loser does that make you?

Esker (chuckles): I’ve been scarred by a far more powerful Goblin King, boy. All kingdoms of the Underground feared his power at its peak. I wish I could scar him. *glances at Sarah* I’ll just have to settle for scarring his lover.

Sarah (alarmed): What?

Esker raises his arm to summon another ice blast at Sarah, but a Barn Owl swoops in and pecks at his eyes and flies up and behind Esker, turning into Jareth in his brown leather costume (the one he wore talking to Hoggle when he gave Hoggle the peach). Jareth grabs Esker by the neck and bolts of electricity crackle through Esker, who falls dead to the ground, smoldering. Jareth looks at Toby, smirking.

Jareth: Hello, Your Majesty. How are you enjoying my Labyrinth?

Toby (smirks): It’s my Labyrinth, now.

Jareth (nods): So it is. Congratulations are in order. *pauses* Of course, this was merely cleaning up what’s left of the rabble, correct? Mizumi’s betrayal has already been dealt with.

Toby (sheepishly): Uh, I … I’m getting around to it! I had to rescue my sister!

Sarah and Moppet (looks at each other): Sister?

Toby (to Jareth): What’s going on?

Jareth (sighs): Moppet ate something that didn’t agree with her.

Toby (angrily): You made that peach for her! How short-sighted can you possibly be? Whatever happens to Moppet happens to Sarah!

Jareth (curtly): How can one who is the Pathmaker fail to see the potential of every path?

Toby (growling): You cannot stay the hand of destiny!

Jareth (smirks, calmly): Naturally, dear Toby – but it helps if you are the hand of destiny, doesn’t it? *turns to Sarah and Moppet* I shall protect them while you face Mizumi, Your Majesty.

Toby: She’s your ex-girlfriend. You do it.

Jareth (chuckles as he walks away): It is the destiny of the Goblin King to protect his kingdom – and you cannot stay the hand of destiny.

Sarah and Moppet look at each other, then at Toby, then in the direction where Jareth went, and follow Jareth.

Toby sighs and looks at the castle, which is under a tremendous swirling storm cloud.

End cinema.
 

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THE SUN DRIED UP ALL THE RAIN

Things have calmed down a little now. The castle is still blocked off, but there are fewer Kulhaups running around the Labyrinth and Goblin City. This is a good time to restock on stuff. The main goal at the moment is to find a way into the castle. As Toby returns to Goblin City, Skub and Spittledrum are standing just beyond the Gatehouse. An in-game conversation begins.

Toby (shocked): Mayor Spittledrum! Are you alright?

Spittledrum (holding his sides, growling): I was stabbed! *glares at Toby, then sighs sadly* I’m going to live, Your Majesty. Thank you for caring.

Toby (nods): Of course. Is there another way into the castle?

Skub (shakes his head): There is, but we can’t get to any of the usual places. The only way is through the front door.

Toby (strokes his chin): Hmmm. Can I fly?

Spittledrum: What kind of stupid question is that?

Toby (shrugs): Jareth can fly. He can turn into an owl.

Spittledrum (cackles, then cringes from pain): You may have found the Pathmaker, Your Highness … but that doesn’t make you anything but a very lucky human.

Skub (looks away)

Toby (notices): You got any ideas, Skub?

Skub (timidly nods): Skub can think of only one thing to make King Toby fly.

Toby (smiles): Oh? What’s that?

Skub (glances at Spittledrum nervously): Come to the icy castle entrance. Skub will have everything prepared.

Toby (pats Skub on the shoulders): Thanks, Skub. I owe you.

Toby must now get to the iced-over castle entrance at the northern border of Goblin City. When you get there, Skub and some other goblins are working on a creaking catapult. Sarah and Moppet are also there, as well as Hoggle, Ludo, and Sir Didymus. Another in-game conversation starts.

Toby (relieved): Sarah! *looks around* Where’s Jareth?

Sarah (still offended): Is this where that awful back-stabbing witch is?

Toby (flustered): Uh … yeah ….

Sarah (nods): Good. *to Skub, pointing at the catapult* Put me in there.

Toby: I forbid it!

Sarah (glares at Toby, angrily pointing at him): Listen, Kiddo – I’ve been through countless hazards and indescribable crises. It wasn’t exactly a pleasure cruise getting to this warped city and I found out some hard-hearted harpy cloned me. If you think I’m just going to sit down, shut up, and not defend myself ….

Toby (puts up his arms in submission): I got it! I got it! *watches Sarah and Moppet crawl onto the catapult* Sheesh.

Toby watches as they are dramatically tossed over the walls to the castle, then gets into the reloaded catapult and is hurled over the wall comically. The storm clouds above the castle are churning in circles, with the castle directly in the eye of the storm, allowing sunlight to stream in, making the castle sparkle with all the frost over it. Toby enters the castle and meets with Sarah and Moppet. A cinema begins.

Cinema:

A slow, tender tune plays.

Sarah: Where is this Mizumi character?

Toby (shrugs): I dunno.

Sarah: How can you be the king and not know where she is?

Toby (protesting): I was locked in an oubliette, alright? Try an’ cut me some slack! I’m trying to find her, too! I just need to find my stuff. We can deal with her together.

Moppet (quietly, with head bowed): We should be doing this alone. That is the way these things are done.

Toby (smirking, arms crossed, leaning back): Is that right? Do either of you know what she’s capable of?

Sarah and Moppet look at each other.

Toby (snaps): No, wait! I’ve got it! You two have some awesome weapons or magic that’s just going to kill her in less than a minute!

Sarah (sighs)

Moppet: But --.

Toby: It’s my destiny to fight her and win back the castle. No one said anything about you two.

Sarah (defiant, but humbled): I’m still not going to back down.

Toby (nods, sighing): I know. But you two need me. I need you. Moppet may be formed from you – but you and I are joined as well. She split you up into two persons and split us up to keep us from working together against her. There has to be a reason she’s afraid of you, Sarah.

Sarah (thinks about it, nodding): Fine. We’ll see what we can find out. You go get whatever it is you need. We’ll meet back up in the Throne Room.

Toby (nods): Fine.

Sarah and Moppet head right toward the dungeon while Toby heads left toward the King’s office. The tender music gets louder. The camera cuts to Mizumi, who is in the guest room on the second floor, wistfully staring at a water image of Jareth, who is turning into an owl and flying over the castle wall. She begins to sing to the tender melody, which is actually from the last season of Fraggle Rock, originally sung by Uncle Travelling Matt and Gobo.

Mizumi: I don’t understand him. I gave … my heart … away. *cringes* It bothers me to this day. *clenches her fists, gritting her teeth* And he hates what I said, from my arms Jareth fled, to that little girl he chose instead! *wistfully, caressing the image tenderly* My heart could expand, if he were to command. No, I don’t understand him – at all.

Sarah (walking down the hallway with Moppet, singing to herself): I don’t understand this. I’ve tried … to do … what’s right. *discouraged* But that creep thinks … he’s my knight. I have no one to blame, and I can’t stand the shame, that I don’t know where my heart’s … to go. *sighs* And I can’t understand, what he sees in this land. No, I can’t understand him – at all.

Mizumi (passionately): I’ve caught him and bought him!

Sarah (grumbling): Saying “no” should’ve taught him!

Mizumi: Shearing and fearing ….

Sarah (groans): He just kept on leering!

Mizumi (as the music starts to slow down): I yell --.

Sarah: Yet I tell him --.

Mizumi: Farewell --.

Sarah: Just go bite me.

Mizmumi (smirks): I don’t --.

Sarah: --understand why--.

Mizumi: I want him to love me.

Mizumi is shown on the left hand of the screen and Sarah is seen on the right.

Both (placing a hand on their hearts): Is that my heart’s love … I recall? *pause* Yet I can’t understand him – at all.

End cinema.

TO BE CONTINUED ….
 

RedPiggy

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After the cinema, Toby finds all of his stuff in the King’s office. Toby can go searching around the first floor if you like, but once you enter the Throne Room, you won’t be able to save at all, as this is the final element of the walkthrough.

Fight Mizumi

There is no cinema introducing the battle this time around. Mizumi has just walked into the Throne Room from the Escher Room and Toby wordlessly decides to start the battle immediately. It will be very difficult to win the Pathmaker trophy because there are few environmental traps that can be used against Mizumi in the Throne Room. If you have nets or fire magic, you can at least keep her occupied. In the Throne Room, there are Helping Hands that spring out of the walls, chickens that will peck at anyone who comes close, and spikes that rise up from the floor. Mizumi is very graceful and the most powerful opponent you’ve had. She shoots water blasts at you, tries to absorb the moisture or health from you when she yanks on your chain and draws you to her, and creates a storm inside the Throne Room which is her most powerful attack. If you’ve been positive to Drumlin, at least you’re heavily resistant to water. Standing next to the throne will also help buffer some of the power from her attacks.

When she is at sixty percent health, a cinema will begin. This is Toby’s walkthrough, so he fights Phase 1 of the battle. Phase 2 is fought by Sarah, but here it will be in cinema form. You will control Toby again as he fights by Sarah’s side in Phase 3, which is the last phase of the battle. In Sarah’s walkthrough, Phase 1 will be a cinema, she’ll fight Phase 2, and both of them fight Phase 3.

Cinema:

Mizumi (casually wiping blood off her lips, smirking): You cannot defy me forever, Toy King. *is blasted by a humongous jet of water to the other side of the Throne Room*

Moulin (standing defiantly in the Throne Room with Sarah and Moppet, who stand armed and ready): It’s over, Mother.

Mizumi (growling weakly): Ungrateful brat.

Moulin: You no longer have any power over me.

Mizumi (wobbles as she stands, coughing): You … are no … match for me, girl. *begins to absorb Moulin, who screams in agony*

Brown water springs from the walls, dousing Mizumi. Disgusted, she stops the absorption process. The camera reveals Hoggle, Ludo, Sir Didymus, Skub, and the Fireys standing next to the broken pipe which is showering Mizumi with polluted water from the Bog of Stench.

Toby (grins): You guys came!

Hoggle (defiantly at Mizumi): Shame no one’ll come when you need them!

The rest of the others nod in agreement.

Mizumi (thoroughly appalled): I won’t be as generous as Jareth, Dwarf! You’ll surely drown this day!

Mizumi unleashes a high-pressure jet of water, but Moppet dashes to protect Hoggle, taking the full blast herself. She falls limply on top of Hoggle, who then gets out from underneath her and cradles her tenderly, his face shocked.

Sarah rushes into the Escher room as Mizumi follows. Sarah, clearly hurting because Moppet’s health is failing, tries to avoid Mizumi’s attacks as she navigates the Escher Room and second floor. Toby and the others, except for Hoggle and Moppet, chase after them.

The camera cuts back to Moulin, who tries to support herself on the edge of the throne. The camera pans over to Hoggle and Moppet.

Hoggle (concerned, in a quiet tone, tenderly stroking Moppet’s hair): I’ve been a coward all my life. I’ve known I’d never be loved, never be cared for, never be kissed by someone who jus’ enjoys my presence ….

Moppet (tries to smile despite the pain): You … your dream is to be loved?

Hoggle (shrugs): I guess you could say my nightmare’s that I won’t be.

Moppet (chuckles): Maybe … maybe … it’s better to fear being unloved … than … than to know … that you are. *sighs*

Hoggle (debates with himself for a moment, then kisses her on the forehead)

Moulin (grimaces as she watches)

Moppet (gasps as her wounds heal visibly)

The camera cuts to Sarah, who gasps as her health is restored fully. Her face has an expression of recognition. She tenderly touches her lips as Mizumi flees to the roof of the castle.

Sarah begins to head up to the roof as well.

Sarah (thinking to herself as relevant scenes from the movie appear projected on the walls): Those things just wouldn’t stop. I was more terrified than that time in high school where a senior pushed me against my locker. *smiles* Hoggle saved me. He didn’t have to, but he did. He lifted me up and away and I was like a kitten being rescued from a drain on the side of the road. I lost all control of myself. My heart was bounding with unadulterated joy. I kissed him out of gratitude. It had been the first time during my entire journey I had felt truly grateful to be alive.

Moppet (smiles in Hoggle’s arms, with Sarah’s voice): You came to rescue me, Hoggle. How could I ever have forgotten? I didn’t need some arrogant rock star. I needed someone, not to fulfill my wildest fantasies, but to comfort me in my nightmares. Thank you, Hoggle. I won’t forget again.

Moppet disappears into thin air. The camera returns to Sarah, who glows as she reaches the roof. Sarah smiles, putting her hand to her heart.

Toby appears next as an owl can be seen circling the sky above them.

Mizumi faces them both defiantly.

Mizumi: Is this what you truly want, young Goblin King? Just think: you can return to your little school, doing your little homework assignments, playing your little electronic games – you won the Pathmaker but you don’t have to keep it.

Note: The following will depend on your choices throughout the game.

If you earned Home Life Sucks, Getting to Know You, and the Goblin General trophy or above:

Toby (determined, shaking his head, passing his sister, glaring at Mizumi): I’ve come too far to give up on all of my friends here. I’m going to take you down and protect them from the likes of you.

Mizumi (laughs): I do not lie down and die upon your command, Your Majesty!

If you earned Home Life Sucks, Hostile Tourist, and no further than Goblin Sergeant trophies:

Toby (hesitantly): Whatever happens to me – I’m not going back. I’m not the coward Jareth was. Now stand down.

Mizumi (laughs): I do not lie down and die upon your command, Your Majesty!

If you earned There’s No Place Like Home and you were negative to all denizens of the Labyrinth and Mizumi and Drumlin (or if you don’t qualify for the previous two conversations):

Toby (angrily): I will return where I started, but not with your help, Mizumi! I am the Pathmaker – and I am ending your path now!

End cinema.

Now is the last battle (seriously). It’s similar to the battle in the Throne Room, but any summons you have can participate and Sarah will be fighting, too. Sarah’s fighting will be much stronger and won’t affect any plans you may have of earning the Pathmaker trophy. Ludo’s power will be to crumble the roof from underneath Mizumi. She’ll fall and lose a good fraction of health, but she’ll shoot back up in a jet of water and fight some more. She should be starting this battle at around thirty percent health, so it should wrap up. Once her health is zeroed out, two cinemas are possible:

Cinema 1:

If you’ve turned the clock to three o’clock in the Goblin City Plaza, a prism will rise up from the roof floor. Three beams of light will start shooting out in different directions, but will join as one and illuminate Mizumi. She is paralyzed in its light. The camera cuts to Moulin, who gasps and fades in a flurry of sparkling lights. The camera returns to Mizumi, who is also in the midst of sparkling lights. A faded Moulin joins with Mizumi. They both scream in pain. The light suddenly disappears, as well as the prism, and an older Moulin with a dress somewhat crossing her style with Mizumi’s lowers to the roof floor.

Older Moulin (stands, smiling, bows to Toby): Thank you, Goblin King. *spots Jareth on the opposite side of the roof* You planned this the entire time, didn’t you?

Jareth (smirks, approaching): There is no right path – only the path one’s heart must take. *glances at Toby and Sarah* Are you satisfied with where yours led you?

Cinema 2:

Mizumi (falls to the roof floor, crawling away, only to be stopped by Jareth, who lifts her up by the neck): J-J-Jareth! Spare me a death by mere children! Prove your love to me and end my life yourself.

Jareth (smirking): Are you not concerned about your remaining daughter?

Mizumi (smiles): Our fates are intertwined. *pauses* How I only … how I only wish … I had realized before now … why your heart lost … your insecurities. *chuckles weakly* Bravo, my love … I wasn’t the only one, after all.

Mizumi falls through Jareth’s fingers, transforming into a great blue heron, with a gray body, long supple neck, a sharp long beak with black top and orange bottom, a black cap on its head, and orange legs and feet. The Mizumi heron stumbles and flies toward the river in the distance.

End cinema.

You have a choice of three ending cinemas, which will play on the left of the screen as the credits roll on the right. The endings are dependent of your choices in the game.

GOBLIN KING ENDING:

Plays if you earned Home Life Sucks, Getting to Know You, and at least Goblin General.

The song Undergroundplays.

The ice melts around the castle as Toby and company appear in Goblin City, triumphant. Most goblins rejoice, but some still seem apathetic or disappointed. Sarah and Jareth are noticeably absent from the scene.

The camera cuts to the real world, an early dawn shot of Jareth and Sarah walking hand-in-hand in Central Park, New York City, New York, USA. They pass a group of street musicians and start dancing together.

The camera returns to the Throne Room of the Goblin Castle, where a scene similar to the movie’s Dance Magic number is being staged, with a throng of goblins and the main cast dance with King Toby. Even Moulin smiles as she finishes her red-covered book, leaning against a wall away from the party.

GOBLIN ENDING:

Plays if you earned Home Life Sucks, Hostile Tourist, and no more than Goblin Sergeant.

The song Changes plays.

Jareth walks up to Toby, who reluctantly gives him the amulet back. Jareth smiles as Toby shrinks into a goblin. Goblin Toby later finds Skub, who gives him a job in the kitchen.

The camera shows Toby’s room in the real world, the furniture fading and transitioning into a home office.

MOMMA’S BOY ENDING:

Plays either when earning There’s No Place Like Home and acted negatively in all important conversations or when your actions don’t qualify for the other endings.

The song Safe plays.

Toby wakes up at his computer in his room. He looks over at the printer, which has his report printed out in a neat stack. He glances at the clock, which says 6:30 and races out of his room.

The camera cuts to Toby getting his paper handed to him at his classroom desk. He smiles.

The camera cuts to Toby meeting his parents in their kitchen, bragging about his good grade. Irene simply nods as she’s filling the dishwasher. Robert is reading the newspaper and nods to Toby, congratulating him.

The final scene is Toby lying on the grass in his backyard … with a barn owl staring at him from the roof of the house.

NOTE: This is the end of Toby’s walkthrough. Next up: Sarah’s.
 
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