Beauregard
Well-Known Member
- Joined
- Apr 16, 2002
- Messages
- 19,240
- Reaction score
- 1,239
Welcome to the role play, here is a quick sumery of the rules:
1. Keep in character.
2. Keep ONE character.
3. Stay with the game if you start in it.
4. Stay on topic.
5. Please don't argue with the GAME MASTER.
One more thing, Aron, I am going to give you the Everlasting Carpet Bag. This bag is very usefull as it can be as full as anything and no one can see that iti is actually not still empty. On your way through the labyrinth, you will find cvarious things, (Food, and usefull items) pick them up and put them in the bag. At some point later the game master will mention that everyione is starving. If there is no food in the bag one member of the team with starve and have to miss TEN posts. Otherwise you could have just eaten the food in the bag.
I will talk as the game master in RED and as Beau in normal.
I think that is all so Enter the Labyerinth.
--------------
The Muppets had all gathered one eirly evening in Kermit's house to celebrate their most recent film, when suddenly there was a noise like thousands of bees dancing to a waltz round their heads. The lights all wentout and they felt a strange sensation in the back of their heads, they all shut their eyes and when they opened them again they found themselves in the middle of the labyerinth. A loud booming voice shouted:
You have 24 hours to escape from the labyerinth, or all your muppety goodness will me mine. Ha, ha, ha.
The room they were standing in looked like this:
Labyrinth Room 1
The room is dark and dingy. It is very large and it is round. As you walk around the room you can feel what seems like thin threads of silk touch against your skin, er, fur. The room had 5 exits. The floor is made of wood. The ceiling is made of wood. The walls are made of rock.
Exit 1:
Large door as high as Sweetums and as wide as Timmy Monster. It has a round door handle.
Exit 2:
Small door size of Tutter. Can be pushed open.
Exit 3:
Golden gate. Through the gate you can see a long bridge spanning to the horizon.
Exit 4:
Trap door. In the center of the room. It sounds hollow and can be lifted.
The objects in the room are a small table, a chair, and a pineapple.
-----
Oh no, hey, hey, where are we? Can someone switch on the light? What happening? Kermit, Animal, anyone, are you here?
1. Keep in character.
2. Keep ONE character.
3. Stay with the game if you start in it.
4. Stay on topic.
5. Please don't argue with the GAME MASTER.
One more thing, Aron, I am going to give you the Everlasting Carpet Bag. This bag is very usefull as it can be as full as anything and no one can see that iti is actually not still empty. On your way through the labyrinth, you will find cvarious things, (Food, and usefull items) pick them up and put them in the bag. At some point later the game master will mention that everyione is starving. If there is no food in the bag one member of the team with starve and have to miss TEN posts. Otherwise you could have just eaten the food in the bag.
I will talk as the game master in RED and as Beau in normal.
I think that is all so Enter the Labyerinth.
--------------
The Muppets had all gathered one eirly evening in Kermit's house to celebrate their most recent film, when suddenly there was a noise like thousands of bees dancing to a waltz round their heads. The lights all wentout and they felt a strange sensation in the back of their heads, they all shut their eyes and when they opened them again they found themselves in the middle of the labyerinth. A loud booming voice shouted:
You have 24 hours to escape from the labyerinth, or all your muppety goodness will me mine. Ha, ha, ha.
The room they were standing in looked like this:
Labyrinth Room 1
The room is dark and dingy. It is very large and it is round. As you walk around the room you can feel what seems like thin threads of silk touch against your skin, er, fur. The room had 5 exits. The floor is made of wood. The ceiling is made of wood. The walls are made of rock.
Exit 1:
Large door as high as Sweetums and as wide as Timmy Monster. It has a round door handle.
Exit 2:
Small door size of Tutter. Can be pushed open.
Exit 3:
Golden gate. Through the gate you can see a long bridge spanning to the horizon.
Exit 4:
Trap door. In the center of the room. It sounds hollow and can be lifted.
The objects in the room are a small table, a chair, and a pineapple.
-----
Oh no, hey, hey, where are we? Can someone switch on the light? What happening? Kermit, Animal, anyone, are you here?