The Videogame Thread

Ilikemuppets

Well-Known Member
Joined
Sep 8, 2005
Messages
15,138
Reaction score
25
These are just my opinions, if you are talking about the genesis SATAM one, I thought that it looked horrible! Sonic was way to slow! The other attempted Sonic Xtreme games looked fun.
Well I don't know what SATAM is. but I know what Sonic Xtream is and I mean the one that was going to be for Saturn I think.
 

wwfpooh

Well-Known Member
Joined
Feb 4, 2004
Messages
5,424
Reaction score
64
Well I don't know what SATAM is.
Let me start by first saying...Wow.

Second, SatAM was a hit cartoon series by DiC--and approved by Sega--that was very loosely based upon the first two Sonic games (Sonic 1 & Sonic 2) that included Sonic The Hedgehog & Miles "Tails" Prower, along with new characters: Sally Alicia Acorn (Princess of Mobius & Sonic's main squeeze), Bunnie Rabbot (Sally's best friend & a valued member of the team), Antoine D'Collete (a ruddy coward--despite the fact that he's one of the King's royal guards--whose emensely jealous of Sonic luck with the opposite gender), Rotor Walrus (formerly called Boomer, he was the team's handyman), & Dulcy the Dragon (ditzy dragon/kangaroo hybrid with awesome breath-related powers that joined the team in the show's second season).

This show was a hit with many & inspired the ongoing Archie Sonic comics (in whose very possible future, Sonic & Sally get married and have children). As well, the series was to be the basis for a game based on its premise (created by Sega Technical Institute's Peter Morawiec), following the moderate success of Sonic Spinball (the first attempt by Sega Technical Institute at a 3D Sonic game that included cameos by the SatAM cast, considering that that game was based on the SatAM episode, "Game Guy").

The SatAM concept (which was originally called Sonic Mars [and now Sonic 16], for some weird reason)--which incidentally was scrapped for the failure that was Sonic Xtreme (whose engine was used for Sonic Adventure)--can be viewed here.

Granted, the level shown is not fast, but as the trailor shows, this was just a showing of newer levels, backgrounds, and characters within the game. Thus, just as there would be stealth levels--where Sonic & company would have to use their brains--there obviously would also have been speed-only levels (that would've kept the fans of the hedgehog's originally fast gameplay content) too.
 

Sgt Floyd

Well-Known Member
Joined
Feb 5, 2006
Messages
27,870
Reaction score
2,540
BUt Sonic games arent just about speed. Seriosuly, in the sega games sonic really didnt run very fast at all. Now obviously the speed boosts and running downhill would increase your speed and make you go flying off the screen (YAY FOR CHEMICAL PLANT ZONE! :excited: ). But if you were standing, then just start running, without any speed boosts, I would say that sonic was no faster than mario running. And the levfels were not all just built around running. Expecially in Sonic 3 and S&K, if you just started running blindly you would most likely die. Some levels you had to take it slow or you wouldnt be able to do it.
 

Drtooth

Well-Known Member
Joined
Apr 16, 2002
Messages
31,717
Reaction score
6,707
Same. What happened to his being "The Fastest Thing Alive"?

You know... I've always liked the Sonic the Hedgehog theme songs EXCEPT for the cartoonish "Adventures" theme. Sonic Underground was no achivement as far as cartoons go, but that theme song was kickin'! I especially love the Japanese theme to Sonic X. Those three themes really gave Sonic some great music.

As much as I love Mario, the only cartoon Mario themes that were any good were the Plumber's Rap and Do the Mario.

Oh... and the Donkey kong cartoon theme song was better with the Japanese dub (which it was, ironically more popular there than in the US... also popular in Europe and Canada)
 

Sgt Floyd

Well-Known Member
Joined
Feb 5, 2006
Messages
27,870
Reaction score
2,540
You dont weant to hear his new theme, 7 Rings in Hand. Its the most annoying, awful thing I have heard in a video game
 

wwfpooh

Well-Known Member
Joined
Feb 4, 2004
Messages
5,424
Reaction score
64
BUt Sonic games arent just about speed.
The minute I inform Sega of Japan purists (i.e. hardcore game--post Sonic Adventure--and manga fans) of this fact, they rip into me, saying that I'm not a fan, simply because I prefer the Sega of America (i.e. the Genesis games, AoStH, SatAM, & Archie's Sonic comics) franchise more.

And speaking of themes, Sydney AUS had a live stage show based upon the SatAM premise called Sonic LIVE! (in conjunction with their Sega World theme park at the time of the TV series' heyday). In the stage show, Sonic had a song about himself, Sally had a song telling of her love for the blue blur, and even "Ro-butt-nik" had a song recalling his fondness for chaos.

Yes, the songs--as you could probably guess--were corny, but what else could one expect from a stage show? XD
 
Top