Well I don't know what SATAM is.
Let me start by first saying...Wow.
Second,
SatAM was a hit cartoon series by DiC--and approved by Sega--that was very loosely based upon the first two Sonic games (Sonic 1 & Sonic 2) that included Sonic The Hedgehog & Miles "Tails" Prower, along with new characters: Sally Alicia Acorn (Princess of Mobius & Sonic's main squeeze), Bunnie Rabbot (Sally's best friend & a valued member of the team), Antoine D'Collete (a ruddy coward--despite the fact that he's one of the King's royal guards--whose emensely jealous of Sonic luck with the opposite gender), Rotor Walrus (formerly called Boomer, he was the team's handyman), & Dulcy the Dragon (ditzy dragon/kangaroo hybrid with awesome breath-related powers that joined the team in the show's second season).
This show was a hit with many & inspired the ongoing Archie Sonic comics (in whose very possible future,
Sonic & Sally get married and have children). As well, the series was to be the basis for a game based on its premise (created by Sega Technical Institute's Peter Morawiec), following the moderate success of Sonic Spinball (the first attempt by Sega Technical Institute at a 3D Sonic game that included cameos by the
SatAM cast, considering that that game was based on the
SatAM episode, "Game Guy").
The
SatAM concept (which was originally called Sonic Mars [and now Sonic 16], for some weird reason)--which incidentally was scrapped for the failure that was Sonic Xtreme (whose engine was used for Sonic Adventure)--can be viewed
here.
Granted, the level shown is not fast, but as the trailor shows, this was just a showing of newer levels, backgrounds, and characters within the game. Thus, just as there would be stealth levels--where Sonic & company would have to use their brains--there obviously would also have been speed-only levels (that would've kept the fans of the hedgehog's originally fast gameplay content) too.