Beauregard
Well-Known Member
- Joined
- Apr 16, 2002
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GAME MASTER: Beyond Door Number 2 is a square cube room with white walls on every side and a sence of walking on the ceiling. There is a sofa, and a coffee table with one cup of coffee for each Muppet.
However it is not that which catches their attention, but rather the large glass case in the center of the room. Inside it is a huge, pulsing brain. Wires, electriods, and tubes are connected to the glass box, and sparks of electricity dance around the brain.
*In a bit of barvery, Scooter walks up to the case*
*taps on the glass*
In a flash, The Puppeteer appears again.
However it is not that which catches their attention, but rather the large glass case in the center of the room. Inside it is a huge, pulsing brain. Wires, electriods, and tubes are connected to the glass box, and sparks of electricity dance around the brain.
*In a bit of barvery, Scooter walks up to the case*
*taps on the glass*
In a flash, The Puppeteer appears again.