I played it (and paid $30 to do so). Let me go find the post I made on ToughPigs at the time...
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[8 November 2014]
I've finished the game now, other than going back for some collectibles. It was... okay. Could be worse, could be better.
Some thoughts as I go along:
- There isn't any voice acting for the characters. Not even minor stuff during gameplay. There is an annoying unseen director who nags you (unskippably) every time you run out of health, and a narrator with the awful-est script ever.
- Prettymuch all the storytelling is done by the narrator at the start and finish of each level. Very little interaction between the characters.
- The answer to "where's Fozzie?" is.... not in the game. But he IS on the language select screen - which is rather cutely done with the characters holding various country-flags - and he's wearing a 'private detective' costume, so I am assuming the forthcoming "downloadable adventures" are add-on levels, and Detective Fozzie is one of them. Hopefully we don't have to pay extra. [23/6/2015: No sign of these yet. May have been cancelled.]
- Prettymuch the only major thing not shown in the trailer, is Pepe as the villain in the sci-fi movie.
PIRATE WORLD
- Kermit's eyepatch is on the 'wrong' side in the 2D art vs the 3D model. This bugs me.
- Much more on the plus side, they remembered to make him left-handed.
- Also he runs rather slow and flailing. (Like, slower than it looks like he should be moving from the animation.) He's pretty awesome once you complete the level and unlock the double-jump ability - not that there's much to do with it except pick up the last few collectibles in the level, because the skill doesn't carry over to the other characters.
- There is a whole crew of fish-throwing enemy pirates, and Lew Zealand is not involved. Missed opportunity there.
FANTASY WORLD
- As well as the Snowth-gargoyles, the locked doors on the tower are decorated with the Statler/Marley doorknocker from "A Christmas Carol".
- The narrator's script is terrible. Well, clearly they were *aiming* for intentionally terrible, but it's just tedious.
- the boss battle against Uncle Deadly plays like the ones against Ganondorf in Legend of Zelda. Which would make Piggy Zelda (except she actually gets to be in the fight). And I guess Kermit's the right colour for Link.
WILD WEST
- Haha, spaghetti western. With tomato-sauce bandits and flinging meatballs. Very funny.
VAMPIRE HUNTER
- Guess who's playing the mad scientist.
- The level is a lot less linear than the other ones. I actually had to draw a map because I was having trouble working out where I still needed to look for the switches to open the next area.
- There were some vulture-like gargoyles, and I can't remember any vultures in The Muppet Show, so I have decided they are Skeksis. (They're not, but I like the idea.)
KOOZEBANE
- Kermit gets his double-jump ability immediately. Yay!
- As I mentioned before, Pepe is the villain. He's also a giant for some reason. (I think it could have been cool if they'd added a fake 'bluescreen' effect around him for that.)
- Every time you fail the boss battle, you have to watch the scene before it (ie. skim through lines of dialogue) again. It's unskippable. I failed so many times at it.
OVERALL
I just don't feel like it was very 'Muppety'. The characters are... not out-of-character, but just don't really do anything *in* character either. They're playing parts in a movie, there's not really any dialogue, and it makes it feel like they're just there for decoration.
I think they missed opportunities to work more characters into it. Maybe they didn't want to have to build too many 3D models, but the story introductions are all 2D artworks and they could have included more characters there. For example, Kermit's pirate crew are all Whatnots - they could have just as easily drawn actual characters, or even make a Treasure Island reference or something. It's a movie starring the Muppets, so why aren't more of them involved?
I can't recommend spending $30 on this. Just watch the trailer again.