Well first off, you guys have alot more rules. It's extremely organised, like someone in this thread was talking about having alternate choices, and stuff. Like a choose-your-own-adventure book, everything being planned out. Most of ours would have a major theme, but any member could really direct it (of course, as long as you didn't control any other players, or god-mod or anything). And the type of forum is different, too. You have a games master for the roleplay, that kind of stuff.
Maybe what i've done (which is't exactly a whole lot, mind you) is kind of juvenile compared to this. I've been in a few role-plays for the Redwall series of books, if you've read them. But typically the fans of those books are alot younger than people here, between 9 and 14, typically. So it makes it alot harder to do anything really organised, like this. Then again, I didn't do a whole lot of role-playing, as I helped run activities and didn't always take part in discussions.
Hee, that makes me remember. We used the term "god-moding" or something like that if you were just defeating enemies all the time and didn't actually have a fight. You can't be all-powerful and stuff. We also had the term Mary-sue, I don't know if it's used all over, but in Redwall, it was the typical "I'm an orphan, my parents were killed by vermin, I have sworn revenge, etc" and it used to drive all the leaders CRAZY!
So I guess I get to re-learn all this kind of stuff, eh?
Edit: Oh Fozzie, no, these rules seem to work really well. Just a little intimidating to people like me, who haven't done it this way before, and all that.