RedPiggy
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Maze 5
This is the maze just north of Maze 2 where you had the puzzle door. If you went through the, ahem, right door, you end up here. Hana and Stank will be with you if you didn’t make them get beat up a whole bunch in Maze 3 or you picked the right door to begin with. On the other side of the wall just in front of you as you enter from the puzzle door is an exit from the underground tunnels. There is no entrance here. There is a non-puzzle door at the very northeast corner of the maze.
Items Found:
Lipstick
Jar of Bees (weapon)
Boots x 2
The walkthrough will assume you got here through the puzzle door, so Hana and Stank are available and the normal difficulty with enemies can be assumed as well.
Following the only path to the left as it zigs and zags for a few moments, a cinema starts.
Cinema:
Toby’s either frumpy or whistling casually depending on whether you earned No Place Like Home or Home Life Sucks. Hana and Stank follow along, looking around. There are pipes along these walls, though they are larger than the gas pipes of Maze 3. They turn a corner and spot a tiny pig-faced green goblin with a small horned helmet on his head, letting papers fly from its hands to a small box. Stank charges at the goblin.
Goblin (stops and turns): AIEEEE! Don’t kill me! Don’t kill me!
Hana (as Stank tackles the goblin): Killing you would be far too easy, foul goblin!
Toby (breaks up the fight)
Goblin (in awe): Toby saved me!
Toby (grabs him and hoists him up in the air): No, I just wanted a piece of you myself. *shakes goblin upside down* Where’s my homework, ya little toad?
The camera cuts to the end of the pipe, capped off by a large metal box with a slot-like opening, which swallows the last paper as Toby drops the goblin and tries to get it back.
Goblin (dusting himself off, timidly): No use. Toby’s homework is halfway to the castle by now.
Toby (throws away the box in disgust): The castle, eh? Take me to him.
The next part of the conversation is split up between positive and negative conversations.
Positive Conversation:
Goblin: Skub really doesn’t think that’s a good idea. Toby’s not supposed to be here.
Toby (bends down calmly, putting his hands on Skub’s shoulders): Jareth’s been screwing with me my whole life. I need you, Skub. I can’t do this without you.
Skub (grins with tears in his eyes): Y-you need me? No one’s ever needed Skub before!
Toby: Well, I do. You’re obviously resourceful and cunning. *smirks* You’re just the goblin to help.
Skub (nods, sniffling): Skub can be very loyal! Skub knows lots of things!
Toby (stands, still smiling): Of course! Now, which way to Jareth’s castle?
Skub (happily): Skub will lead Toby to Jareth’s castle!
Toby (smiles): Thanks, Skub. You’re the best.
Skub (singing as he dances on the spot): Leading, leading, leading to Goblin Town! To the castle we shall go, past things that are brown! Just as bogs are stinky and scab rats like to bleed, Skub the Goblin’s happy, ‘cause Skubby likes to lead!
Toby (laughs): Welcome to the team, Skub.
Character influence: Skub and other goblins will be more loyal and friendly towards you.
Scenery influence: Goblin City will be cheerfully decorated with bright banners and shops will have discounts.
Negative Conversation:
Goblin: Skub really doesn’t think that’s a good idea. Toby’s not supposed to be here.
Toby (gruffly grabs Skub’s shoulders): Jareth’s been screwing with my whole life! I wouldn’t make the same mistake if I were you!
Skub (cries): No one ever needs Skub! Skub is just someone to tease and punch when other goblins feel like it!
Toby (lets him go and turns his back on Skub): Don’t cry like a little baby! You got me into this mess and you’re getting me out.
Skub (nods, sniffling): Skub can be very loyal! Skub knows lots of things!
Toby (nods, smirking as his back is still turned): So prove it by telling me where the castle is!
Skub (pleading): Skub will lead Toby to Jareth’s castle!
Toby (turns around and nods coldly): Don’t mess this up.
Skub (singing as he dances on the spot): Leading, leading, leading to Goblin Town! To the castle we shall go, past things that are brown! Just as bogs are stinky and scab rats like to bleed, Skub the Goblin’s happy, ‘cause Skubby likes to lead!
Toby (rolls his eyes, under his breath): Just what we need … spontaneous song. *a few bars from Magic Dance play*
Character influence: Skub will ask goblins to attack you.
Scenery influence: Goblin City will appear drab and run-down.
End cinema.
Midway up the western border is a path to the right that eventually leads to the tunnel exit and an open area in the middle. In this area is a group of five sleeping goblin knights in mismatched and drab-looking body armor. If you’ve been negative to Skub, they will attack as soon as Skub calls for them. Otherwise, they will just sleep there. Pipes will be only slightly effective against them, taking ten hits to defeat, since pipes just aren’t that good against real armor. However, if you entered Maze 3 first, they will take twenty hits to defeat. However, you might have the Jar of Bees. If Skub awakened them, you can use the jar against them and bees will enter their armor and freak them out and they’ll leave. If they’re still asleep, you can use the jar to wake them up and they will remove their armor in a panic and you can take them down in four hits each, unless you went to Maze 3 first, in which case it will take twelve hits to defeat them.
If you’ve avoided Skub by going to Maze 3, all the enemies up in the Stone Maze will be topiary soldiers only. Goblins appear in the Stone Maze at least in Maze 5 and in other mazes as well after Skub becomes part of your team. They can be injured by both the spikes and the fire traps. Also, you can find the Jar of Bees in this maze, though if you were nice to Hana, fairies will be tending flowers in certain corners of the Stone Maze, Hedge Maze, and Goblin City. Nearby will be another Jar of Bees to find. This will help counter the fact that you don’t really have any good weapons yet and won’t for some time.
Furthermore, if you recall, there is a trophy regarding using environmental battle strategies. They only count with bosses, so don’t panic if you have to fight physically with the small fry. Using the environment against enemies now is just to get you used to the idea. The only environmental way to get rid of the goblins in Maze 5 is the pipe that sucked in Toby’s homework, as it will also suck in goblins, though not easily, as you can imagine.
Only three more mazes to go and we’re done with the Stone Maze. In case you’re wondering, there are only four “levels”: Stone Maze, Hedge Maze, Goblin City, and The Castle.
TO BE CONTINUED ….
This is the maze just north of Maze 2 where you had the puzzle door. If you went through the, ahem, right door, you end up here. Hana and Stank will be with you if you didn’t make them get beat up a whole bunch in Maze 3 or you picked the right door to begin with. On the other side of the wall just in front of you as you enter from the puzzle door is an exit from the underground tunnels. There is no entrance here. There is a non-puzzle door at the very northeast corner of the maze.
Items Found:
Lipstick
Jar of Bees (weapon)
Boots x 2
The walkthrough will assume you got here through the puzzle door, so Hana and Stank are available and the normal difficulty with enemies can be assumed as well.
Following the only path to the left as it zigs and zags for a few moments, a cinema starts.
Cinema:
Toby’s either frumpy or whistling casually depending on whether you earned No Place Like Home or Home Life Sucks. Hana and Stank follow along, looking around. There are pipes along these walls, though they are larger than the gas pipes of Maze 3. They turn a corner and spot a tiny pig-faced green goblin with a small horned helmet on his head, letting papers fly from its hands to a small box. Stank charges at the goblin.
Goblin (stops and turns): AIEEEE! Don’t kill me! Don’t kill me!
Hana (as Stank tackles the goblin): Killing you would be far too easy, foul goblin!
Toby (breaks up the fight)
Goblin (in awe): Toby saved me!
Toby (grabs him and hoists him up in the air): No, I just wanted a piece of you myself. *shakes goblin upside down* Where’s my homework, ya little toad?
The camera cuts to the end of the pipe, capped off by a large metal box with a slot-like opening, which swallows the last paper as Toby drops the goblin and tries to get it back.
Goblin (dusting himself off, timidly): No use. Toby’s homework is halfway to the castle by now.
Toby (throws away the box in disgust): The castle, eh? Take me to him.
The next part of the conversation is split up between positive and negative conversations.
Positive Conversation:
Goblin: Skub really doesn’t think that’s a good idea. Toby’s not supposed to be here.
Toby (bends down calmly, putting his hands on Skub’s shoulders): Jareth’s been screwing with me my whole life. I need you, Skub. I can’t do this without you.
Skub (grins with tears in his eyes): Y-you need me? No one’s ever needed Skub before!
Toby: Well, I do. You’re obviously resourceful and cunning. *smirks* You’re just the goblin to help.
Skub (nods, sniffling): Skub can be very loyal! Skub knows lots of things!
Toby (stands, still smiling): Of course! Now, which way to Jareth’s castle?
Skub (happily): Skub will lead Toby to Jareth’s castle!
Toby (smiles): Thanks, Skub. You’re the best.
Skub (singing as he dances on the spot): Leading, leading, leading to Goblin Town! To the castle we shall go, past things that are brown! Just as bogs are stinky and scab rats like to bleed, Skub the Goblin’s happy, ‘cause Skubby likes to lead!
Toby (laughs): Welcome to the team, Skub.
Character influence: Skub and other goblins will be more loyal and friendly towards you.
Scenery influence: Goblin City will be cheerfully decorated with bright banners and shops will have discounts.
Negative Conversation:
Goblin: Skub really doesn’t think that’s a good idea. Toby’s not supposed to be here.
Toby (gruffly grabs Skub’s shoulders): Jareth’s been screwing with my whole life! I wouldn’t make the same mistake if I were you!
Skub (cries): No one ever needs Skub! Skub is just someone to tease and punch when other goblins feel like it!
Toby (lets him go and turns his back on Skub): Don’t cry like a little baby! You got me into this mess and you’re getting me out.
Skub (nods, sniffling): Skub can be very loyal! Skub knows lots of things!
Toby (nods, smirking as his back is still turned): So prove it by telling me where the castle is!
Skub (pleading): Skub will lead Toby to Jareth’s castle!
Toby (turns around and nods coldly): Don’t mess this up.
Skub (singing as he dances on the spot): Leading, leading, leading to Goblin Town! To the castle we shall go, past things that are brown! Just as bogs are stinky and scab rats like to bleed, Skub the Goblin’s happy, ‘cause Skubby likes to lead!
Toby (rolls his eyes, under his breath): Just what we need … spontaneous song. *a few bars from Magic Dance play*
Character influence: Skub will ask goblins to attack you.
Scenery influence: Goblin City will appear drab and run-down.
End cinema.
Midway up the western border is a path to the right that eventually leads to the tunnel exit and an open area in the middle. In this area is a group of five sleeping goblin knights in mismatched and drab-looking body armor. If you’ve been negative to Skub, they will attack as soon as Skub calls for them. Otherwise, they will just sleep there. Pipes will be only slightly effective against them, taking ten hits to defeat, since pipes just aren’t that good against real armor. However, if you entered Maze 3 first, they will take twenty hits to defeat. However, you might have the Jar of Bees. If Skub awakened them, you can use the jar against them and bees will enter their armor and freak them out and they’ll leave. If they’re still asleep, you can use the jar to wake them up and they will remove their armor in a panic and you can take them down in four hits each, unless you went to Maze 3 first, in which case it will take twelve hits to defeat them.
If you’ve avoided Skub by going to Maze 3, all the enemies up in the Stone Maze will be topiary soldiers only. Goblins appear in the Stone Maze at least in Maze 5 and in other mazes as well after Skub becomes part of your team. They can be injured by both the spikes and the fire traps. Also, you can find the Jar of Bees in this maze, though if you were nice to Hana, fairies will be tending flowers in certain corners of the Stone Maze, Hedge Maze, and Goblin City. Nearby will be another Jar of Bees to find. This will help counter the fact that you don’t really have any good weapons yet and won’t for some time.
Furthermore, if you recall, there is a trophy regarding using environmental battle strategies. They only count with bosses, so don’t panic if you have to fight physically with the small fry. Using the environment against enemies now is just to get you used to the idea. The only environmental way to get rid of the goblins in Maze 5 is the pipe that sucked in Toby’s homework, as it will also suck in goblins, though not easily, as you can imagine.
Only three more mazes to go and we’re done with the Stone Maze. In case you’re wondering, there are only four “levels”: Stone Maze, Hedge Maze, Goblin City, and The Castle.
TO BE CONTINUED ….