RedPiggy
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RETURN TO LABYRINTH: THE VIDEO GAME
Note: This is my video game based on Jake T. Forbes’ Return to the Labyrinth comic four-parter, though at the time of this writing, the last volume isn’t out yet, so I’m just gonna make stuff up, LOL. If you’ve heard of Silent Hill: Shattered Memories, you know that’s a game that is affected by your answers in psychological tests (the protagonist is undergoing therapy in the game) and by your actions in gameplay. I find that idea fascinating. I will try my best to write this in a logical, flowing manner. You will begin by choosing either Teen Toby or Adult Sarah. Each choice will affect the plot and, if multiple game saves are used, might also influence subsequent playthroughs (like how in Metal Gear Solid games that Psychic Mantis guy or whatever could read your Playstation memory card to make jabs about your video game choices). That being said, I will start with Teen Toby’s playthrough, as the comic focuses more on his journey anyway. The following will sort of be like a brief manual to get you started so I don’t have to spend time explaining this stuff when I start the story. [/end note]
The game manual will have a red cover, like Sarah’s book she reads at the beginning of the movie.
Through dangers untold
And hardships unnumbered,
I have fought my way to the castle
Beyond the Goblin City.
Give back the child that you have stolen.
For my will is as strong as yours.
My kingdom is as great.
You have no power over me.
In 1986 a teenage girl named Sarah Williams resented her mother leaving and forcing her to live with her father and his new wife. Even worse, they had a baby boy named Toby and she felt a slave to the demanding little infant. She read lots of fantastic fairy tales in the comfort of her toy-stuffed bedroom and acted out her dreams in a nearby park. One night, frustrated because she had to babysit again, Sarah called upon the Goblin King she had read about to take the child away from her.
She was surprised when he actually did.
The Goblin King taunted her as she began her journey through his Labyrinth, which was designed to trap those who sought his heart.
She fought her way to his castle beyond the Goblin City, making new friends and proclaiming her independence from the Goblin King, taking away his power over her and returning both her and her half-brother to their home safely.
And yet, thirteen years later, the Goblin King found he needed them once more to protect his heart from an outside threat ….
()()()()()()
The menu screen’s background has the matte shot typically used of the castle in the background right and the labyrinth in the foreground. All text on the menu screen is in the Labyrinth font with “Return to Labyrinth: The Video Game” in the upper left corner. In the center are these menu choices, from top to bottom: Start New Game, Load Game, Options, and Extras. Selecting an choice throughout the menus will display a glistening crystal ball by the choice and highlight the text in the choice. The Load Game screen will be the opened red book of Sarah’s with each save file written as text on the two visible pages. The options screen will be a picture of Alph and Ralph, the two door goblins that gave Sarah a logic puzzle to solve in order to progress. The options will be displayed in between the two doors: Difficulty, Audio/Video, Brightness/Contrast, and Subtitles. The Extras screen will be a still of the white ballroom scene. The text of the choices will be in large spherical clear bubbles that form a wavy diagonal line from top left to bottom right. The choices are Music Videos, Concept Art, Minigames, and Trophy List.
For the Playstation 3: The left analogue button is for movement. The right analogue button is camera control. The shoulder buttons are L1, L2, R1, and R2. L1 and R1 will make the character evade left and right respectively. L2, when held, will enable combat with the square button. R2 will activate hints. The D-pad on the left of the control is to navigate the menus and in-game choices. On the right of the controller, the triangle button is top, the square button is below that to the left, the circle button is below the triangle button to the right, and the X button is directly below the triangle button. The triangle button is used to access in-game menus. The square button is used to interact with weapons or other objects. The circle button is used to talk to characters. The X button is used to confirm choices and skip cinemas, though the latter isn’t recommended. The Start button, just to the left of the shape-labeled buttons, is used to reach the Save/Load Menu. The PS button in the center enables you to quit the game or turn off the system. The select button to the left of the PS button is nonfunctional.
In-game menus are black backgrounds with images and labels of choices and pause the game:
Inventory: To choose weapons or objects for use in the game.
Options: To change the same options except Difficulty within the game.
The menus’ music will be an instrumental version of Underground. No synthesizer nonsense. Actual instruments will be used throughout the game.
Also, the Playstation 3 has a clock. The game will recognize the clock.
There will be trophies to this game, earned when certain conditions are met. They are the following:
There’s No Place Like Home: Attempt to contact Mr. and Mrs. Williams or look at all their belongings in the Williams’ house. (The conditions will affect character interactions and scenery appearances.)
Home Life Sucks: Avoid attempting to contact Mr. or Mrs. Williams or looking at their belongings in the Williams’ house. (The conditions will affect character interactions and scenery appearances.)
Goblin Enlisted: Defeat 10 enemies.
Goblin Sergeant: Defeat 100 enemies.
Goblin Captain: Defeat 250 enemies.
Goblin General: Defeat 500 enemies.
Goblin Royalty: Defeat the final boss.
Pathmaker: Avoid combat and use the environment to defeat all bosses.
There’s No Rush: Beat the game in over thirteen hours.
Jareth’s Clock: Beat the game in no more than thirteen hours.
You Totally Skipped Stuff: Beat the game in under six hours.
Music You Wished For: Create one music video with the cinemas and your own music stored on the hard drive.
Video Games WON’T Ruin You: Beat all mini-games.
Getting to Know You: Interact positively with Hana, Stank, Skub, Spittledrum, Candlewic, Moulin, Drumlin, Hoggle, Ludo, Sir Didymus, and the Lead Fiery.
Forbes’ Fans: Interact positively with Return to Labyrinth characters Hana, Stank, Skub, Spittledrum, Candlewic, Moulin, and Drumlin. (The conditions will affect character interactions and scenery appearances.)
The Movie Was Cooler: Interact positively with the movie characters Hoggle, Ludo, Sir Didymus, and the Lead Fiery. (The conditions will affect character interactions and scenery appearances.)
Backstabber: Defeat Candlewic.
No Love for this Bodyguard: Defeat Esker.
We Are Siblings Henceforth: Defeat Sir Didymus.
A Pixie Gets Her Wings: Help Hana get her wings back.
I Can Show You Your Dreams: Help Moppet find the music box.
Stoned: Solve the Stone Maze.
Hedge Your Bets: Solve the Hedge Maze.
Hostile Tourist: Fight your way through Goblin City.
Nice Place to Visit: Avoid combat in Goblin City.
You Have No Power Over Me: Obtain all the other trophies.
That is the end of the manual. I shall continue with Toby’s Walkthrough.
Note: This is my video game based on Jake T. Forbes’ Return to the Labyrinth comic four-parter, though at the time of this writing, the last volume isn’t out yet, so I’m just gonna make stuff up, LOL. If you’ve heard of Silent Hill: Shattered Memories, you know that’s a game that is affected by your answers in psychological tests (the protagonist is undergoing therapy in the game) and by your actions in gameplay. I find that idea fascinating. I will try my best to write this in a logical, flowing manner. You will begin by choosing either Teen Toby or Adult Sarah. Each choice will affect the plot and, if multiple game saves are used, might also influence subsequent playthroughs (like how in Metal Gear Solid games that Psychic Mantis guy or whatever could read your Playstation memory card to make jabs about your video game choices). That being said, I will start with Teen Toby’s playthrough, as the comic focuses more on his journey anyway. The following will sort of be like a brief manual to get you started so I don’t have to spend time explaining this stuff when I start the story. [/end note]
The game manual will have a red cover, like Sarah’s book she reads at the beginning of the movie.
Through dangers untold
And hardships unnumbered,
I have fought my way to the castle
Beyond the Goblin City.
Give back the child that you have stolen.
For my will is as strong as yours.
My kingdom is as great.
You have no power over me.
In 1986 a teenage girl named Sarah Williams resented her mother leaving and forcing her to live with her father and his new wife. Even worse, they had a baby boy named Toby and she felt a slave to the demanding little infant. She read lots of fantastic fairy tales in the comfort of her toy-stuffed bedroom and acted out her dreams in a nearby park. One night, frustrated because she had to babysit again, Sarah called upon the Goblin King she had read about to take the child away from her.
She was surprised when he actually did.
The Goblin King taunted her as she began her journey through his Labyrinth, which was designed to trap those who sought his heart.
She fought her way to his castle beyond the Goblin City, making new friends and proclaiming her independence from the Goblin King, taking away his power over her and returning both her and her half-brother to their home safely.
And yet, thirteen years later, the Goblin King found he needed them once more to protect his heart from an outside threat ….
()()()()()()
The menu screen’s background has the matte shot typically used of the castle in the background right and the labyrinth in the foreground. All text on the menu screen is in the Labyrinth font with “Return to Labyrinth: The Video Game” in the upper left corner. In the center are these menu choices, from top to bottom: Start New Game, Load Game, Options, and Extras. Selecting an choice throughout the menus will display a glistening crystal ball by the choice and highlight the text in the choice. The Load Game screen will be the opened red book of Sarah’s with each save file written as text on the two visible pages. The options screen will be a picture of Alph and Ralph, the two door goblins that gave Sarah a logic puzzle to solve in order to progress. The options will be displayed in between the two doors: Difficulty, Audio/Video, Brightness/Contrast, and Subtitles. The Extras screen will be a still of the white ballroom scene. The text of the choices will be in large spherical clear bubbles that form a wavy diagonal line from top left to bottom right. The choices are Music Videos, Concept Art, Minigames, and Trophy List.
For the Playstation 3: The left analogue button is for movement. The right analogue button is camera control. The shoulder buttons are L1, L2, R1, and R2. L1 and R1 will make the character evade left and right respectively. L2, when held, will enable combat with the square button. R2 will activate hints. The D-pad on the left of the control is to navigate the menus and in-game choices. On the right of the controller, the triangle button is top, the square button is below that to the left, the circle button is below the triangle button to the right, and the X button is directly below the triangle button. The triangle button is used to access in-game menus. The square button is used to interact with weapons or other objects. The circle button is used to talk to characters. The X button is used to confirm choices and skip cinemas, though the latter isn’t recommended. The Start button, just to the left of the shape-labeled buttons, is used to reach the Save/Load Menu. The PS button in the center enables you to quit the game or turn off the system. The select button to the left of the PS button is nonfunctional.
In-game menus are black backgrounds with images and labels of choices and pause the game:
Inventory: To choose weapons or objects for use in the game.
Options: To change the same options except Difficulty within the game.
The menus’ music will be an instrumental version of Underground. No synthesizer nonsense. Actual instruments will be used throughout the game.
Also, the Playstation 3 has a clock. The game will recognize the clock.
There will be trophies to this game, earned when certain conditions are met. They are the following:
There’s No Place Like Home: Attempt to contact Mr. and Mrs. Williams or look at all their belongings in the Williams’ house. (The conditions will affect character interactions and scenery appearances.)
Home Life Sucks: Avoid attempting to contact Mr. or Mrs. Williams or looking at their belongings in the Williams’ house. (The conditions will affect character interactions and scenery appearances.)
Goblin Enlisted: Defeat 10 enemies.
Goblin Sergeant: Defeat 100 enemies.
Goblin Captain: Defeat 250 enemies.
Goblin General: Defeat 500 enemies.
Goblin Royalty: Defeat the final boss.
Pathmaker: Avoid combat and use the environment to defeat all bosses.
There’s No Rush: Beat the game in over thirteen hours.
Jareth’s Clock: Beat the game in no more than thirteen hours.
You Totally Skipped Stuff: Beat the game in under six hours.
Music You Wished For: Create one music video with the cinemas and your own music stored on the hard drive.
Video Games WON’T Ruin You: Beat all mini-games.
Getting to Know You: Interact positively with Hana, Stank, Skub, Spittledrum, Candlewic, Moulin, Drumlin, Hoggle, Ludo, Sir Didymus, and the Lead Fiery.
Forbes’ Fans: Interact positively with Return to Labyrinth characters Hana, Stank, Skub, Spittledrum, Candlewic, Moulin, and Drumlin. (The conditions will affect character interactions and scenery appearances.)
The Movie Was Cooler: Interact positively with the movie characters Hoggle, Ludo, Sir Didymus, and the Lead Fiery. (The conditions will affect character interactions and scenery appearances.)
Backstabber: Defeat Candlewic.
No Love for this Bodyguard: Defeat Esker.
We Are Siblings Henceforth: Defeat Sir Didymus.
A Pixie Gets Her Wings: Help Hana get her wings back.
I Can Show You Your Dreams: Help Moppet find the music box.
Stoned: Solve the Stone Maze.
Hedge Your Bets: Solve the Hedge Maze.
Hostile Tourist: Fight your way through Goblin City.
Nice Place to Visit: Avoid combat in Goblin City.
You Have No Power Over Me: Obtain all the other trophies.
That is the end of the manual. I shall continue with Toby’s Walkthrough.