minor muppetz
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It would be kind of funny if there was a really weird Muppet game filled with a lot of illogical stuff and featured the characters playing commenting on the oddness of the game. I got the idea for this concept after watchign some Angry Video Game Nerd videos, particilurly the review of the Teenage Mutant Ninja Turtles NES game. Among the stuff pointed out are the various villians who aparantly weren't even on the show, a platform near the ceiling that turtles walk on, which has a hole that you are supposedly supposed to jump over, though the platform is so close that you can't make a good jump and fall when trying.. Yet you can walk over the hole, a high building that the turtles can't get to by jumping from other high buildings but can by jumping from the lowest spot, having Donatello stand on a high platform and be able to beat Rocksteady with his stick when the character is ducking but not standing...
Anyway, a funny idea for a plot for this kind of thing: An earthquack causes the Muppet Theater to fall apart, and everybody except Kermit gets trapped. Kermit has to save the others, and in many cases all it takes to save them is to push/ pull some things out of the way (that they can easily do on their own), and only Kermit rescues other characters (with the rescued ones not even helping or being playable). And the majority of characters who get trapped fall through the trap door of the stage.
After saving the few characters who don't fall down the trap door (and those who fall through the stage are not rescued first), Kermit goes down the trap door, revealing a mine shaft where many characters are trapped. While exploring and saving, Kermit finds a portal to an alternate universe, where he figures everybody he hasn't rescued msut be... And that area is all dark, requiring him to eat Bunsen's latest invention, glow-in-the-dark pills, which only last for a certain amount of time. Kermit gets three to start off with, and finds more inside the dark area.
For most of this game, Kermit does not have to fight any enemies. When Kermit rescues the last character (let's say Scooter), that character has found some interesting type of stone, which he brings to the theater... And then everybody except Kermit suddenly becomes evil, and Kermit instantly figures out that the stone has the power of turning those who have been trapped recently for a long period of time into an evil psycho, and Kermit also knows that Bunsen has invented some special sticks (which are also suddenly found in various areas of the theater) which cure people from being psychotic, and Kermit must turn everybody back to normal.
And at one point, after rescuing Beauregard, Bo manages to repair the theater in no time, but sprinklers in the theater go off, and Kermit as a certain amount of time to get to each sprinkler and turn them off or else the theater would be flooded (it shouldn't really be a problem for Kermit, since he's a frog). Maybe this could be a bonus stage.
Maybe later I can write out some kind of level guide for this idea.
Anyway, a funny idea for a plot for this kind of thing: An earthquack causes the Muppet Theater to fall apart, and everybody except Kermit gets trapped. Kermit has to save the others, and in many cases all it takes to save them is to push/ pull some things out of the way (that they can easily do on their own), and only Kermit rescues other characters (with the rescued ones not even helping or being playable). And the majority of characters who get trapped fall through the trap door of the stage.
After saving the few characters who don't fall down the trap door (and those who fall through the stage are not rescued first), Kermit goes down the trap door, revealing a mine shaft where many characters are trapped. While exploring and saving, Kermit finds a portal to an alternate universe, where he figures everybody he hasn't rescued msut be... And that area is all dark, requiring him to eat Bunsen's latest invention, glow-in-the-dark pills, which only last for a certain amount of time. Kermit gets three to start off with, and finds more inside the dark area.
For most of this game, Kermit does not have to fight any enemies. When Kermit rescues the last character (let's say Scooter), that character has found some interesting type of stone, which he brings to the theater... And then everybody except Kermit suddenly becomes evil, and Kermit instantly figures out that the stone has the power of turning those who have been trapped recently for a long period of time into an evil psycho, and Kermit also knows that Bunsen has invented some special sticks (which are also suddenly found in various areas of the theater) which cure people from being psychotic, and Kermit must turn everybody back to normal.
And at one point, after rescuing Beauregard, Bo manages to repair the theater in no time, but sprinklers in the theater go off, and Kermit as a certain amount of time to get to each sprinkler and turn them off or else the theater would be flooded (it shouldn't really be a problem for Kermit, since he's a frog). Maybe this could be a bonus stage.
Maybe later I can write out some kind of level guide for this idea.