• Welcome to the Muppet Central Forum!
    You are viewing our forum as a guest. Join our free community to post topics and start private conversations. Please contact us if you need help.
  • Christmas Music
    Our 24th annual Christmas Music Merrython is underway on Muppet Central Radio. Listen to the best Muppet Christmas music of all-time through December 25.
  • Macy's Thanksgiving Parade
    Let us know your thoughts on the Sesame Street appearance at the annual Macy's Parade.
  • Jim Henson Idea Man
    Remember the life. Honor the legacy. Inspire your soul. The new Jim Henson documentary "Idea Man" is now streaming exclusively on Disney+.
  • Back to the Rock Season 2
    Fraggle Rock Back to the Rock Season 2 has premiered on AppleTV+. Watch the anticipated new season and let us know your thoughts.
  • Bear arrives on Disney+
    The beloved series has been off the air for the past 15 years. Now all four seasons are finally available for a whole new generation.
  • Sam and Friends Book
    Read our review of the long-awaited book, "Sam and Friends - The Story of Jim Henson's First Television Show" by Muppet Historian Craig Shemin.

Chromakey/Green-Blue Screen Question

D'Snowth

Well-Known Member
Joined
Aug 8, 2003
Messages
38,849
Reaction score
12,814
I've been wondering about something for the longest time regarding chromakey effects and blue screen/green screen work...

I know that blue screen, green screen, and sometimes even black screen is a good way to superimpose a character in a completely different atmosphere, and also good for full-bodied shots of characters to isolate the character without seeing the puppeteers at work as well.

But the one thing that has been puzzling me - suppose you have a character that both blue and green in its color palette? Black as well for eye pupils and such. What can be accomplished then?
 

CoOKiE

Well-Known Member
Joined
Feb 25, 2004
Messages
747
Reaction score
24
I use Green Screen for my puppetry.

The thing about this can be rough. And a pain. But if you get yourself a good program (i use pinnacle studio ver. 11) you can play around witht he shadowing and the strength of the chromakey.

Chromakey screens can be used with any color. But when used for people, its strongly suggested to use PURE blue or PURE green. Not light blue or dark green... the reason it has to be pure this or that, is they're the furthest colors from skin color. So, when using a poor program, you dont have to worry about playing around with the settings so much.

But for puppets, i'm sure you can get away with other colors. :smile:
 

D'Snowth

Well-Known Member
Joined
Aug 8, 2003
Messages
38,849
Reaction score
12,814
Well that's good to know, and that makes sense when you mention for people using pure blue or green since its the farthest from natural skin tones, lol.
 

Blink

Well-Known Member
Joined
Jul 16, 2002
Messages
511
Reaction score
2
When I am designing or building a puppet, I think about its intended use.

If a puppet will be used on a green screen, then I make sure there is no green in the design or build. Likewise with a blue screen.
 

Toasty

Well-Known Member
Joined
Apr 11, 2007
Messages
90
Reaction score
0
It is possible to use other colors (just about any color, really) for chromakey work. Blue and green are best for flesh tones, as previously mentioned. But if your puppet contains blue and green (and black) then choose a color that is very different and then use a good editing program to create the mattes. Some colors (like green) will work better when using consumer level video cameras due to their chips having lower noise levels and more actual data in the green channel. Colors other than blue or green should be experimented with to see how they react to the camera's sensor.

The MOST important thing in creating clean chromakey mattes, though, is to make sure your character and background are properly lit. Bad lighting will result in bad keys, no matter what color they are. Proper lighting, very accurate camera exposure and proper distance between puppet and background are all needed for best quality.

There's lots of info about lighting for chromakey work and other important tips on the internet. Google is your friend :smile:
 

TheCreatureWork

Well-Known Member
Joined
Mar 1, 2006
Messages
544
Reaction score
39
It is possible to use other colors (just about any color, really) for chromakey work. Blue and green are best for flesh tones, as previously mentioned. But if your puppet contains blue and green (and black) then choose a color that is very different and then use a good editing program to create the mattes. Some colors (like green) will work better when using consumer level video cameras due to their chips having lower noise levels and more actual data in the green channel. Colors other than blue or green should be experimented with to see how they react to the camera's sensor.

The MOST important thing in creating clean chromakey mattes, though, is to make sure your character and background are properly lit. Bad lighting will result in bad keys, no matter what color they are. Proper lighting, very accurate camera exposure and proper distance between puppet and background are all needed for best quality.

There's lots of info about lighting for chromakey work and other important tips on the internet. Google is your friend :smile:
Lighting is Key! I agree!
 

CoOKiE

Well-Known Member
Joined
Feb 25, 2004
Messages
747
Reaction score
24
DEF! And you can view vidoes online on how to light a set the right way. I've messed up badly in the past and it shows... but hides as well
 
Top