Buck-Beaver
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I think what Joe Dante is probably not saying is that the reason the studio wouldn't give him the money to do a Gremlins 3 (with a big enough budget to pay for animatronic effects) is that there's little evidence the movie would make back it's cost. Starship Troopers 2 ran in to the same problem. The first one used tons of animatronic effects but they couldn't justify the cost in the sequel (which went straight to video) so it was either all CG or no movie. The reality is that these movies are a business. If they won't make money they won't be made.Dash X said:Its nice to hear some optimism - i myself am pessimistic with the prospect - a recent interview with Joe Dante whose success was at its height in the 80s, and of course most famous for the Gremlins movies, said that he WOULD'NT and COULD'NT make a third Gremlins movie because studio involvement would force the creatures to be CGI and added 'the prosaicness of the puppetry and all that stuff we had in the first two movies really defined those pictures'
Then why does Quentin use CG effects in his films?Dash X said:Even Quentin Tarantino, like him or not, has had his say....
"This CGI bulls**t is the death knell of cinema. If i'd wanted all that computer game bulls**t, I'd have stuck my d**k in a Nintendo"
I've read the interview that quote is from here it's slightly out of context. What he was condemming is the over use of CG effects in movies like The Matrix Reloaded. He also is known for his grandstanding and loves to give a great sound bite.
But Ridley Scott didn't do the effects in either and can't really be blamed for their level realism. Blade Runner was deliberately set mostly at night which is much more forgiving than the broad daylight realism needed in Gladiator so comparing them isn't really fair. It's also important to remember that the techniques used in Blade Runner had been developed for almost a century when it was made. Most of the FX techniques used in Gladiator had been around for 10 years or less. CG isn't perfect (yet) because it's still a relatively new and emerging field.Dash X said:Blade Runner (1982) is an excellent example, beautiful and timeless effects - at the helm Ridley Scott, well known as being the best visual director of the past twenty years, HOWEVER, Gladiator (1999) he used CG, and used it poorly (those shots of the colleseum look amatuerish)
One thing that bothered me in Spiderman was the sometime hokey CG stunt doubles. That movie was still an incredible achievement FX-wise but it wasn't perfect. In the sequel there were still some giveaway FX shots but they weren't nearly as distracting.
To be fair though, LOTR did the CG armies first and best. I do think that type of thing is overrused, but that's more the fault of other movies like Troy (even the FX in the trailer were bad) than LOTR. I'm curious to know which other FX in the trilogy looked "hokey" because they actually did as much as possible practically. Peter Jackson is one of the few directors with a proper understanding of FX and how to best use it.Dash X said:Granted Gollum was a triumph, however *many* of the other CG based effects in the LOTR trilogy looked 'hokey' IMDB this week did a poll asking which current movie stereotype are you sick of, and 'CG armies in battle' came in top.
Well, why should there be? I don't think you should be ruled by dogma and work in a technique for the sake of working in it. Hayao Miyazaki works in "traditional" animation because he loves it and it's the medium that best suits his stories (I also believe he uses the old Disney trick of incorporating 3D animation that looks like 2D for certain shots). Ditto for a company like Aardman Animation and stop-motion. Most of the directors/films complained about here aren't made to celebrate a technique. In many cases the filmmakers could care less how the movies were made. They just want to tell a story.Dash X said:Saying that 'CGI is killing the art' was a bit melodramatic on my part, but do you blame me for my pessimism?
Because, i haven't seen a 'Hayao Miyazaki' waving the flag for Jim or the creature workshop.
In most cases it's not about old vs. new. It's about what is the best way to tell your story.